Posted October 07, 2018
I say anti-loot as you don't have the inventory space for the metric tonnes of loot from every container/enemy, and you cannot sell it without draining all of the stores of money!
I sold $30 worth of loot draining the particular vender of their coffers to about $2 and now every store/vending machine totals $2! I just killed two bandits but I cannot even sell/equip their loot due to paltry inventory space!
So what is the point of even allowing such a loot-heavy game when you're deterred from even selling/carryiing it, especially since the only reason for killing creatures/enemies are for their loot as you don't even get XP?
Not to mention the shit-tonne of crafting supplies needed to upgrade items/crafting stations!
I sold $30 worth of loot draining the particular vender of their coffers to about $2 and now every store/vending machine totals $2! I just killed two bandits but I cannot even sell/equip their loot due to paltry inventory space!
So what is the point of even allowing such a loot-heavy game when you're deterred from even selling/carryiing it, especially since the only reason for killing creatures/enemies are for their loot as you don't even get XP?
Not to mention the shit-tonne of crafting supplies needed to upgrade items/crafting stations!
Post edited October 07, 2018 by takezodunmer2005