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I've had this problem with Beyond Good and Evil as well, so it's probably a hardware issue for me, but I'm having a problem with cutscene dialogue not being in sync with the actual action taking place on the screen. With graphics at their lowest settings, the difference is barely noticeable unless the cutscene is long and there's a lot of talking, but on high settings the cutscene audio can fall pretty far behind the visuals. Eventually I'm left watching a silent movie of all the action I just heard.
Also, I failed to mark this post as a "help me" topic by mistake. Is there a way to fix that?
Post edited April 30, 2009 by Prator
Hi: I've noticed that a lot of problems like this (audio too fast, desynchronized...) are linked to games being run of mutli-core systems without being designed for them.
My usual solution is to use the process manager (ctrl-alt-dell), right-click the incriminated process (secondsight.exe) and manually define affinity for only one core. It's worth a shot trying that first and if it works, you can make it permanent by using imagecfg.exe (from Microsoft, easily found on the net).
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Prator: I've had this problem with Beyond Good and Evil as well, so it's probably a hardware issue for me, but I'm having a problem with cutscene dialogue not being in sync with the actual action taking place on the screen. With graphics at their lowest settings, the difference is barely noticeable unless the cutscene is long and there's a lot of talking, but on high settings the cutscene audio can fall pretty far behind the visuals. Eventually I'm left watching a silent movie of all the action I just heard.
Also, I failed to mark this post as a "help me" topic by mistake. Is there a way to fix that?
Post edited June 27, 2009 by K.S.S
That didn't work, I'm afraid. Setting it to one core only (Affinity was previously just for CPU 0 and CPU 1. I changed it to CPU 0 only) changed absolutely nothing. Any other ideas?
My videocard was not designed for gaming. That's always been my problem... And since I'm on a laptop, replacing it is impossible.
Post edited June 30, 2009 by Prator