Heroic creatures - At no point does it show they are summoned. I think it's fair to assume they are unique people, like the wizards, but whether they can be summoned is up in the air actually.
Normal creatures - They've obviously clone-ish for out of game reasons. But in game there are times where they show sentience, awareness, personality, etc. Not just the heroic creatures, but the normals. You can speak with persephones druids in mission 2 to find out what happened to Surtur, or a sylph will inform you that there's a battle ahead and they need your help. In Persephone mission 1 you come across gnomes fighting and break it up. I think to some extent you just have to suspend your disbelief because individual VO, modeling, etc for each copy of a creature to differentiate them was beyond the tech and cash at the time.
What that means for the creatures:
You could argue that summons are pulling people from another location to come fight for us. This wouldn't make much sense though. Teleportation requiring souls is obviously not true, we can teleport from building to building without anything but mana in game. And most importantly, if trolls love persephone they wouldn't likely help you out when you go serve charnel later.
You could argue it's a 3d printer, but that's only half the equation. Creating a body. Even normals have shown personality and thought in game. Individuality even. Sometimes they'll fight each other despite being followers of the same god and not planning to betray.
That really only leaves this:
Summons are "creating people" and filling the shell - After all, our primary resource is souls. We use mana to create the body, we have spells that convert the souls to our side from an enemy side, and we imbue those souls into creatures to fight for us. So we're basically brainwashing + reincarnating the same people over and over. Rather than pulling them to us from another plane, or another location, we gather the souls of the fallen and those from other faiths, we bind them to us (the wizard) to make them do our bidding and see us as right, and then we shove them into whatever body we want them to inhabit to animate it. Some bodies are larger and more powerful, and the soul of a peasant is too weak to fuel it, so we often bind them together and shove in more. It even fits the in game visuals, when a 4 soul creature dies you see 4 souls somehow spiritually bound together rather than 4 separate drops.
Anything else isn't taking into account the very obvious and the very subtle lore drops in game.
Post edited August 26, 2014 by smvickroy