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With all of the creativity put into this game, it's a mystery why some very
basic things were overlooked. The most obvious is point of view.
It's impossible to zoom out enough to get a real idea of what's going on.
Next, although the design of the creatures is varied and interesting, they tend to
blend in with the terrain, are not very crisp, and move so quickly on the screen that
it pretty much doesn't matter how unique they are.
Again, enemies move so rapidly on the screen (think Tasmanian Devil) that
there is no way that human reaction time can cope with them. There isn't enough
time to recognize the enemy and give a command or cast a spell to counter that specific
enemy. Battle is just a frantic mashing of buttons, with little idea of what's happening.
The game desperately needs a time adjusting feature. For example, allow the player to
pause the game, scroll around the map, issue commands......and when the game is resumed,
those commands are executed. Or, simply a time slider to accelerate or slow down the pace
of play. This exists in "Original War", and it is desperately needed here.
Unfortunately, there appears to be no patch or mod to provide this.
Don't take my word for it. You can Google and find a very good free Demo of the game online.
You'll quickly see what I mean, pun intended.
You might be happier with the vaguely-similar "Black and White" series of games.
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bearcat33: With all of the creativity put into this game, it's a mystery why some very
basic things were overlooked. The most obvious is point of view.
It's impossible to zoom out enough to get a real idea of what's going on.

Next, although the design of the creatures is varied and interesting, they tend to
blend in with the terrain, are not very crisp, and move so quickly on the screen that
it pretty much doesn't matter how unique they are.

Again, enemies move so rapidly on the screen (think Tasmanian Devil) that
there is no way that human reaction time can cope with them. There isn't enough
time to recognize the enemy and give a command or cast a spell to counter that specific
enemy. Battle is just a frantic mashing of buttons, with little idea of what's happening.

The game desperately needs a time adjusting feature. For example, allow the player to
pause the game, scroll around the map, issue commands......and when the game is resumed,
those commands are executed. Or, simply a time slider to accelerate or slow down the pace
of play. This exists in "Original War", and it is desperately needed here.

Unfortunately, there appears to be no patch or mod to provide this.

Don't take my word for it. You can Google and find a very good free Demo of the game online.
You'll quickly see what I mean, pun intended.

You might be happier with the vaguely-similar "Black and White" series of games.
Why would anyone patch Sacrifice to be any different? You, my good man, don't understand Sacrifice, nor do you know how to play it. You can zoom in and out of your player, though I admit that it doesn't use the zooming feature, but then, zooming was not a big feature for TPSs or TPRPGs at the time. You can change the camera angles to get a better sense of the terrain and environment. I don't know what you're talking about, but the units move at a fine pace for me. Yes, the gameplay is frenetic, which is why you need to learn how to familiarize yourself with the units and take the defensive route (by turning units into guardians) instead of full out assault.

You do know that you can stop for awhile to look at your creatures when you're doing well in a battle, do you? That's one way to appreciate them. Find the time to do so.

What battle mashing are you talking about? The battles are more than that. They are a matter of using the right units, understanding the interface, and using your forces well enough to weaken the enemy's forces. If you don't know how to do this, then play the training levels. They're slow, but it takes lots and lots of practice with that do well in sacrifice. And remember to sacrifice whatever heathen souls you've got lying around to increase your forces! If the other gods don't do it for you, do James then! He is the easiest God to fight for!

Just because you didn't do well in the game doesn't make it a failure. Shiny may have underestimated how difficult it is, but this game is a lot easier if you know how to play it. It increases your spacial knowledge while playing it, and your thinking levels. I should know. In my first playthrough of Sacrifice, I beat the hardest campaign straight: the missions for Stratos. You complain about hard? You've never beaten Marduk for Stratos, I bet.
Post edited December 19, 2012 by NedLand