Posted November 28, 2009
With all of the creativity put into this game, it's a mystery why some very
basic things were overlooked. The most obvious is point of view.
It's impossible to zoom out enough to get a real idea of what's going on.
Next, although the design of the creatures is varied and interesting, they tend to
blend in with the terrain, are not very crisp, and move so quickly on the screen that
it pretty much doesn't matter how unique they are.
Again, enemies move so rapidly on the screen (think Tasmanian Devil) that
there is no way that human reaction time can cope with them. There isn't enough
time to recognize the enemy and give a command or cast a spell to counter that specific
enemy. Battle is just a frantic mashing of buttons, with little idea of what's happening.
The game desperately needs a time adjusting feature. For example, allow the player to
pause the game, scroll around the map, issue commands......and when the game is resumed,
those commands are executed. Or, simply a time slider to accelerate or slow down the pace
of play. This exists in "Original War", and it is desperately needed here.
Unfortunately, there appears to be no patch or mod to provide this.
Don't take my word for it. You can Google and find a very good free Demo of the game online.
You'll quickly see what I mean, pun intended.
You might be happier with the vaguely-similar "Black and White" series of games.
basic things were overlooked. The most obvious is point of view.
It's impossible to zoom out enough to get a real idea of what's going on.
Next, although the design of the creatures is varied and interesting, they tend to
blend in with the terrain, are not very crisp, and move so quickly on the screen that
it pretty much doesn't matter how unique they are.
Again, enemies move so rapidly on the screen (think Tasmanian Devil) that
there is no way that human reaction time can cope with them. There isn't enough
time to recognize the enemy and give a command or cast a spell to counter that specific
enemy. Battle is just a frantic mashing of buttons, with little idea of what's happening.
The game desperately needs a time adjusting feature. For example, allow the player to
pause the game, scroll around the map, issue commands......and when the game is resumed,
those commands are executed. Or, simply a time slider to accelerate or slow down the pace
of play. This exists in "Original War", and it is desperately needed here.
Unfortunately, there appears to be no patch or mod to provide this.
Don't take my word for it. You can Google and find a very good free Demo of the game online.
You'll quickly see what I mean, pun intended.
You might be happier with the vaguely-similar "Black and White" series of games.