Posted November 15, 2018
high rated
Changelog for Update (added 13 November 2018):
* Fixed a bug where the Machineland Puppet Show would return the player to the overworld map instead of the level map.
* Fixed a bug where two different music tracks would play over the Level End screen if you Special Perfected an Impossible Level
* Fixed a bug where the vehicle exit sound wouldn’t honor the SFX Volume setting
* Fixed a bug where the sound for the electricity orbs in 3-6: Maniacal Mechanical wouldn’t honor the SFX Volume setting
* Adjusted the size (art and collision) of all jump avoid and float avoid enemies to make the game more forgiving
* Added a death floor under the world in 1-3, in case players fall through the world
* Fixed a bug where a gold bar wasn’t turning off on a gem run in 1-6: Run a Fowl
* Fixed a bug where Checkpoints weren’t awarding points if they were skipped
* Added more aural feedback to kickwalls when they’re destroyed
* Fixed a typo in The Defector’s Skin Shorts costume description
* Fixing dancing while sliding under objects
* Fixed Dave vanishing in 3-1 when bonking in the bowling ball
* Fixed an issue where Sadbot and Frank's glasses were misaligned in some locations
* Added a missing death floor at the end of 3-6: Maniacal Mechanical
* Made all player moves available from the start
* Fixed a gold bar in 1-7: A Cheesy Breeze that required a double-jump to get
* Fixed an issue in 3-5: Girdle Springs Eternal where you could miss the trigger that makes the level build in in front of you
* Added new difficulty options, including More Checkpoints, Stair Assist, and Enemy Density
* Added new pop up messages when selecting an Impossible Level
* Added new pop up welcome message upon first boot
* Added new pop up message welcoming the player to the retro world for the first time
* Added self-bonk functionality if you want to force yourself to bonk for any reason
* Added input buffering to try to help combat “input lag”
* Fixed issues relating to restarting from checkpoints that weren't at the start of a measure
* Reduced delay time of checkpoint restarts
* Fixed a bug where the Machineland Puppet Show would return the player to the overworld map instead of the level map.
* Fixed a bug where two different music tracks would play over the Level End screen if you Special Perfected an Impossible Level
* Fixed a bug where the vehicle exit sound wouldn’t honor the SFX Volume setting
* Fixed a bug where the sound for the electricity orbs in 3-6: Maniacal Mechanical wouldn’t honor the SFX Volume setting
* Adjusted the size (art and collision) of all jump avoid and float avoid enemies to make the game more forgiving
* Added a death floor under the world in 1-3, in case players fall through the world
* Fixed a bug where a gold bar wasn’t turning off on a gem run in 1-6: Run a Fowl
* Fixed a bug where Checkpoints weren’t awarding points if they were skipped
* Added more aural feedback to kickwalls when they’re destroyed
* Fixed a typo in The Defector’s Skin Shorts costume description
* Fixing dancing while sliding under objects
* Fixed Dave vanishing in 3-1 when bonking in the bowling ball
* Fixed an issue where Sadbot and Frank's glasses were misaligned in some locations
* Added a missing death floor at the end of 3-6: Maniacal Mechanical
* Made all player moves available from the start
* Fixed a gold bar in 1-7: A Cheesy Breeze that required a double-jump to get
* Fixed an issue in 3-5: Girdle Springs Eternal where you could miss the trigger that makes the level build in in front of you
* Added new difficulty options, including More Checkpoints, Stair Assist, and Enemy Density
* Added new pop up messages when selecting an Impossible Level
* Added new pop up welcome message upon first boot
* Added new pop up message welcoming the player to the retro world for the first time
* Added self-bonk functionality if you want to force yourself to bonk for any reason
* Added input buffering to try to help combat “input lag”
* Fixed issues relating to restarting from checkpoints that weren't at the start of a measure
* Reduced delay time of checkpoint restarts