Posted September 22, 2018
Axes.
Tier 1 - Hand Axe.
Second lowest damage in game, this weapon is pretty quick but has a really small range. It attacks in + cross patterns a lot, and can be useful to chop up early enemies and debris.
Runepower: FIreaxe, 1 RP cost.
Axe glows red hot and sets things on fire when you hit them. That's all. It becomes a temporary torch you can use to really fry some zombies quick. Beyond that, this runepower is very underwhelming.
Tier 2 - Goblin Axe.
Is a really awkward and wonky weapon. The range is short and the swings are very horizontal, making it effecitvely a sword with short range and perhaps slightly more damage, if it was'nt because the Roman Sword seems to be more powerful than it should've been. Not many will find this weapon satisfying to use.
Runepower: Throwing Axes, 1 RP cost.
This enchant has specific uses and is actually not bad. When you activate it, every swing turns into a thrown mirrage of your weapon that flies ahead and hits opponents, as if you had thrown your goblin axe at them. You can pull off about 8 throws in succesion, which is enough to kill atleast 1 of most enemies. Remember that shields do not work against thrown weapon. Can be especially great to use from a leverage standpoint, standing above some enemies, you can make it rain axes over them. Has a very fair RP cost for its use.
Tier 3 - Viking War Axe.
A powerful tier 3 weapon, this weapon combines good range with quick attacks and decent damage, more so than the Broard sword. This axe attacks in + cross patterns a lot. It is a very good weapon for hit and run tactics, due to the good range, precis chopping motion and quick execution. It is not uncommon for this weapon to cleave heads.Very all around great weapon, especially combined with a good shield.
Runepower: Forceshield, 1,5RP cost.
An uneven cost makes this enchant already worse than it should've been, as it does not synergise well with all other weapons in Rune. The enchant spawns a huge Viking Metal Shield in your hand, reskinned and rezised so large that it covers the entire front and much of the sides. Easily the best shield in game being invulnerable, it is very much temporary and situational at best. Should've cost 1 RP to be worth the use, in my opinion.
Tier 4 - Sigurds' Axe.
An epic looking axe, this thing looks better than it performs - in general. It is twohanded, a bit cumbersome, and it swings in the typical + cross patterns. It has.. decent range, but if it is an improvement over the Viking War Axe, it is a very miniscule one. The damage per hit is good, but sometimes can feel lack luster due to the noticeably slower swing speed.
Runepower: Frostmourne, 4RP cost.
A powerful enchant that turns your axe into a 2-hit kill machine. Any enemy hit under the effect is instantly turned into solid ice that you can smash to pieces. It is a strong rune power, but having to compete with similar tiered weapons and above, this power quickly becomes a bit mediocre at best.
Tier 5 - Dwarven Battle Axe.
Looks menacing as hell, and the size of it does give away some of its qualities to a degree. It has a large hit box, likely comparable to that of a Dwarven Worker Sword, and while it looks cumbersome, it is not as bad as your would expect. Slight timing is needed to pull of hit and run shots. This axe does more chopping than swinging, and it's pretty good at severing heads and arms off of smaller humanoids. This axes does some big damage, dealing atleast tied second highest damage in game.
Rune Power: Death, RP cost 5.
This effect combined with the weapons range and improved swing speed over Sigurds' axe, makes the high RP cost fair, I guess. The damage of the weapon is temporarily increased like 10 fold or more, which means every single foe dies from a single hit, or gets completely gibbed. Compared to other powers, this one feels very lackluster despite being very powerful. The highest RP cost in the game does'nt really give it justice.
Tier 1 - Hand Axe.
Second lowest damage in game, this weapon is pretty quick but has a really small range. It attacks in + cross patterns a lot, and can be useful to chop up early enemies and debris.
Runepower: FIreaxe, 1 RP cost.
Axe glows red hot and sets things on fire when you hit them. That's all. It becomes a temporary torch you can use to really fry some zombies quick. Beyond that, this runepower is very underwhelming.
Tier 2 - Goblin Axe.
Is a really awkward and wonky weapon. The range is short and the swings are very horizontal, making it effecitvely a sword with short range and perhaps slightly more damage, if it was'nt because the Roman Sword seems to be more powerful than it should've been. Not many will find this weapon satisfying to use.
Runepower: Throwing Axes, 1 RP cost.
This enchant has specific uses and is actually not bad. When you activate it, every swing turns into a thrown mirrage of your weapon that flies ahead and hits opponents, as if you had thrown your goblin axe at them. You can pull off about 8 throws in succesion, which is enough to kill atleast 1 of most enemies. Remember that shields do not work against thrown weapon. Can be especially great to use from a leverage standpoint, standing above some enemies, you can make it rain axes over them. Has a very fair RP cost for its use.
Tier 3 - Viking War Axe.
A powerful tier 3 weapon, this weapon combines good range with quick attacks and decent damage, more so than the Broard sword. This axe attacks in + cross patterns a lot. It is a very good weapon for hit and run tactics, due to the good range, precis chopping motion and quick execution. It is not uncommon for this weapon to cleave heads.Very all around great weapon, especially combined with a good shield.
Runepower: Forceshield, 1,5RP cost.
An uneven cost makes this enchant already worse than it should've been, as it does not synergise well with all other weapons in Rune. The enchant spawns a huge Viking Metal Shield in your hand, reskinned and rezised so large that it covers the entire front and much of the sides. Easily the best shield in game being invulnerable, it is very much temporary and situational at best. Should've cost 1 RP to be worth the use, in my opinion.
Tier 4 - Sigurds' Axe.
An epic looking axe, this thing looks better than it performs - in general. It is twohanded, a bit cumbersome, and it swings in the typical + cross patterns. It has.. decent range, but if it is an improvement over the Viking War Axe, it is a very miniscule one. The damage per hit is good, but sometimes can feel lack luster due to the noticeably slower swing speed.
Runepower: Frostmourne, 4RP cost.
A powerful enchant that turns your axe into a 2-hit kill machine. Any enemy hit under the effect is instantly turned into solid ice that you can smash to pieces. It is a strong rune power, but having to compete with similar tiered weapons and above, this power quickly becomes a bit mediocre at best.
Tier 5 - Dwarven Battle Axe.
Looks menacing as hell, and the size of it does give away some of its qualities to a degree. It has a large hit box, likely comparable to that of a Dwarven Worker Sword, and while it looks cumbersome, it is not as bad as your would expect. Slight timing is needed to pull of hit and run shots. This axe does more chopping than swinging, and it's pretty good at severing heads and arms off of smaller humanoids. This axes does some big damage, dealing atleast tied second highest damage in game.
Rune Power: Death, RP cost 5.
This effect combined with the weapons range and improved swing speed over Sigurds' axe, makes the high RP cost fair, I guess. The damage of the weapon is temporarily increased like 10 fold or more, which means every single foe dies from a single hit, or gets completely gibbed. Compared to other powers, this one feels very lackluster despite being very powerful. The highest RP cost in the game does'nt really give it justice.
Post edited September 22, 2018 by TalickWhitepaw