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Well it seems that everyone i make has very low excitement but insanely high nausea/intestity ratings...any guides around?, didnt really find any on google
At very high nausea and intensity ratings, the excitement ratings drop dramatically. If you've got really high nausea/intensity, it probably means you are taking corners too fast or not banking them, or taking loops and other special track elements too fast.

Good rules of thumb:

-Start small. Don't build your lift hills so high. You can do a surprising amount of stuff off a lift hill only 12-14 units higher than your start height.

-The faster you're going, the longer turns you need. Some coasters are banked 50 degrees or 60 degrees (for example, the mine train coaster) vs the usual 30 degrees. These can take turns a little faster. This is indicated in the coaster type selection screen.

-Bank all your turns that are taken at over 10 mph.

-Good ways to build up excitement on a ride are to use a sine-wave type design. Basically, lift hill up about 12-20 units (Let's say 16 above ground level), then go down to ground level, then back up to 13 or 14 above ground level, then down to ground level again, then back up to 12 or 13, etc etc. Then when you need to turn, do it at one of the peaks so that the coaster isn't going so fast, until you slowly work your way down to the starting height of the station.

-Make the train criss-cross over itself when possible. This gives the illusion of almost going to hit, raising excitement.
This gamespot guide should help you.
http://www.gamespot.com/features/rctycoon_gg/index.html
Post edited August 14, 2011 by Jeffpiatt
Quick tip: Lateral G's (side to side, not up and down) plays alot into Intensity ratings.

The faster a turn, the higher the Lateral G's, the higher the Intensity.
One simple thing people often don't think of, decorations. A few decorations to add some spice or create the illusion of an impending crash into an object can really make people excited. I've checked my ride scores, added some decorations, and seen it shoot up.
Vertical G's are the exciting things. Lateral G's are what you want as low as possible, that's the side to side stuff.

Always bank your turns, don't have too many that are unnecessary and careful on how tight they are; especially after a high speed drop.


Decorations are a must, they add greatly to the excitement level if the entire coaster region is fitting to a theme.

Tunnels are good too!
Post edited August 18, 2011 by Ranbir