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losian: Anyone gotten the xbox360cemu to work with this game? I've never had an xbox, so all I have are these apparently too-uncool-to-code-for-in-many-games Playstation/USB controllers. Using the xbox360cemu that normally works for emulating the Xbox controller isn't working with this game..

Anyone had any luck getting it to work, perchance?
You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
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JudasIscariot: You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
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Firebrand9: It would still be better to have it able to read generic X/Y axis on the joystick and generic joystick buttons. I programmed this stuff in Assembly language in DOS 15 years ago. I can only imagine it's drastically easier in XNA. Yes, I am calling you out.
Ok, but why am I being called out?
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JudasIscariot: Ok, but why am I being called out?
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Firebrand9: (Facepalm) If you're not a developer, as your original statement implies, then I'm calling them out.
Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
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JudasIscariot: Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
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Firebrand9: "You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind"

So I take the bolded part to not really mean anything done by you or the staff around you as any game could really be said to be "setup with a joystick->keyboard emulation layer in mind".
We haven't altered the game or anything of the sort, as I said, we just distribute it :D
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Sor_Eddie: The latest patch of v1.0.12 (which isn't up yet afaik) appears to add generic USB controller support
http://cellardoorgames.com/blog/

Major Changes:
- Added support for DirectInput controllers (toggle-able from options screen).
The latest patch, 1.0.12c, is now up and availble for download. :D