Posted May 06, 2016
Changelog for update 1.3.0 / GOG-14 (Windows) / GOG-9 (Mac) (added 06 May 2016):
This update is for the Windows and Mac versions of the game
Gameplay Changes:
- Frost Relic now caps icicle spawns after 3 kills
- Subsequent kills will now refresh the duration of existing icicles
- This was done to combat late-game crashing at very high number of kills
- Fireworks now caps with the Skeleton Key at 10 simultaneous releases
- This was done to combat late-game crashing at very high chest numbers
- Chargefield Generator now caps at a radius of 300 px
- This was done to combat late-game crashing at very high number of kills
Bug Fixes:
Crashes:
- Game will no longer occasionally have players and enemies falling through the floor
- Jumping off ropes now properly update all clients online
Gameplay:
- Disconnecting or completing the game with the Alien Head no longer crashes online
- Disconnecting or completing the game with the Shield Generator active no longer crashes online
- Disconnecting or completing the game with the Chargefield Generator active no longer crashes online
- Worms/Wurms no longer crash when they lose their parent
- Game no longer creates a “division by zero” error when the difficulty level is corrupted
- Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow)
User Interface:
- Mouse no longer re-centers on room transition
- Game completion now properly grants 100%
- Fixed alignment of legend in highscore screen
- Elite Bosses now all properly have elite suffixes
- IP now properly displays in host menu
- Port status now properly displays in host menu
Graphical:
- Elite Ifrit now properly shows affix colors
- Blue affixes no longer leave green bodies and vice versa
- Imps now are properly colored when affixed
- Colossus now properly distributes elite affix spawns
- Fixed some clipping in character selection text
- Fulminating Wandering Vagrant now properly has firey trails
- Improved performance
- Credits now scroll at correct speed
Changelog for patch 1.2.8 (22 June 2015):
- Addresses game crashes
Changelog for patch 1.2.8 (12 May 2015):
Gameplay:
- Experience and coins are now invisible at low graphics settings
Bug Fixes:
- Added in a catch for ‘draw_item’ bugs that were crashing the game
- Optimized texture pages to reduce memory usage in game
- Changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing”
- Added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side
- Can no longer pause the game while hosting online and drop the connection
- Hidden Damage Numbers no longer crash the game
- Fixed the oDecoy error that would crash the game
- Other general online optimization that should solve connectivity issues some players were having
This update is for the Windows and Mac versions of the game
Gameplay Changes:
- Frost Relic now caps icicle spawns after 3 kills
- Subsequent kills will now refresh the duration of existing icicles
- This was done to combat late-game crashing at very high number of kills
- Fireworks now caps with the Skeleton Key at 10 simultaneous releases
- This was done to combat late-game crashing at very high chest numbers
- Chargefield Generator now caps at a radius of 300 px
- This was done to combat late-game crashing at very high number of kills
Bug Fixes:
Crashes:
- Game will no longer occasionally have players and enemies falling through the floor
- Jumping off ropes now properly update all clients online
Gameplay:
- Disconnecting or completing the game with the Alien Head no longer crashes online
- Disconnecting or completing the game with the Shield Generator active no longer crashes online
- Disconnecting or completing the game with the Chargefield Generator active no longer crashes online
- Worms/Wurms no longer crash when they lose their parent
- Game no longer creates a “division by zero” error when the difficulty level is corrupted
- Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow)
User Interface:
- Mouse no longer re-centers on room transition
- Game completion now properly grants 100%
- Fixed alignment of legend in highscore screen
- Elite Bosses now all properly have elite suffixes
- IP now properly displays in host menu
- Port status now properly displays in host menu
Graphical:
- Elite Ifrit now properly shows affix colors
- Blue affixes no longer leave green bodies and vice versa
- Imps now are properly colored when affixed
- Colossus now properly distributes elite affix spawns
- Fixed some clipping in character selection text
- Fulminating Wandering Vagrant now properly has firey trails
- Improved performance
- Credits now scroll at correct speed
Changelog for patch 1.2.8 (22 June 2015):
- Addresses game crashes
Changelog for patch 1.2.8 (12 May 2015):
Gameplay:
- Experience and coins are now invisible at low graphics settings
Bug Fixes:
- Added in a catch for ‘draw_item’ bugs that were crashing the game
- Optimized texture pages to reduce memory usage in game
- Changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing”
- Added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side
- Can no longer pause the game while hosting online and drop the connection
- Hidden Damage Numbers no longer crash the game
- Fixed the oDecoy error that would crash the game
- Other general online optimization that should solve connectivity issues some players were having
Post edited May 06, 2016 by PaterAlf