Posted December 09, 2009
Problem 1: My mouse look in Win ROTT is messed up. It's the reverse setting of any FPS I have used. When I move my mouse up, I look down instead of up. Like I'm using a flight simulator but with a mouse.
How to I fix this? This is horribly annoying and makes the game difficult to play.
Problem 2: In Win ROTT GL there is no trilinear/bilinear filtering like other Open GL or Direct 3D games. As a result when you get up close, the textures get blocky instead of blurred. I have seen blurred textures in ROTT GL screenshots so I know it's possible to do this.
Problem 3: I can't go over 1280x1024, so currently I am running at that resolution. My monitor's native resolution is 1920x1080 so I would prefer to run at that resolution though 1280x1024 looks good too and it's the smallest problem of the three.
I am running Vista x64 with a GTX 280 graphics card. Hopefully my graphics card can handle this game.
How to I fix this? This is horribly annoying and makes the game difficult to play.
Problem 2: In Win ROTT GL there is no trilinear/bilinear filtering like other Open GL or Direct 3D games. As a result when you get up close, the textures get blocky instead of blurred. I have seen blurred textures in ROTT GL screenshots so I know it's possible to do this.
Problem 3: I can't go over 1280x1024, so currently I am running at that resolution. My monitor's native resolution is 1920x1080 so I would prefer to run at that resolution though 1280x1024 looks good too and it's the smallest problem of the three.
I am running Vista x64 with a GTX 280 graphics card. Hopefully my graphics card can handle this game.