Posted September 01, 2013
Idea to balance the weapons in multiplayer: This thread is to help the developers and map makers balance the multiplayer. Post your ideas to improve on the game.
Note as a guide I will use the default 3 stars endurance for reference to damage output, example 3 stars endurance equals 100% health.
1. Nerf the Burst rocket. This one is the most obvious and most important to balancing the rest of the multiplayer because we can't get a good insight into the other weapons with this thing being so overwhelmingly better. This weapon is also easy to hog if you get it first especially on the castle lever because the armor is right next to it along with food pick ups.
*For a direct hit the rocket it's self should either do 100% damage or be a guaranteed instant kill regardless of character.
*The splash damage from the rocket could deal up to 80% damage.
*If I am correct there are a total of 20 bomblets 5 for each of the cross branches. Each bomblet should deal say some where from 10 to 20% damage. I am not saying the damage should be a varying amount (aside from scaling with distance perhaps) but that we should try with values in that range for starters. I am not sure if the bomblets damage scales with distance.
*Maybe decrease the firing rate a bit.
2. Buff Dog mode slightly. Dog mode only seems to be great for the shock wave and it's speed while the bark is short range and kind of hard to hit with that it often does not feel like a power up.
*I think the range and more importantly the width of the bark should be increased a bit.
*The shock wave activation could be better if sped up slightly, though it may be fine.
Is the howl shock wave supposed to go through walls?
3. Item spawn times. I do not know the spawn times yet but would like to make suggestions anyway.
*Weapons should spawn every 20 seconds or the stronger they are the longer their spawn time will be.
*pistols spawn every 10 or 15 seconds.
*SMG 15 or 20 seconds
*Rocket weapons 15 or 20 seconds except for gatling and burst rockets.
*Gatling 20 or 25 seconds
*Burst Rocket 25 or 30 seconds
*Excalibat 20, 25 or 30 seconds
*Staff 30 seconds
*Bullet blue armor 30 seconds
*Aesbestos armor 40-50 seconds
*God mode 90-120 seconds This should be treated like U damage in Unreal Tournament or Quake's quad damage or perhap UT's redeemer.
*Dog mode 50-60 seconds
Don't be worried about having oddball spawn times like 53 seconds etcetera. I suggest that Interceptor take a look at the spawn times of arena shooters like Quake and Unreal tournament.
4.Buff the flame wall gun.
*The wall of flame is too weak I think, yes I know it does burn damage gradually but I think it should do more.
*If you hit them with the bomb directly I should do double damage in total and maybe twice as fast too.
*I would also like to point out the alt fire seems worthless currently.
5. Gatling Rockets primary seems a bit weak. I think it would be cool to increase the firing rate a bit.
*Maybe increase damage too.
6. Other things. The bazooka feels fine. I think some tweaking need to be done on how the homing missles prioritize targets, they should go to what is closest but they currently seem to ignore air target if there are ground enemies near even though the air target is closer.
7. An indicator that you are on fire.
*There is currently nothing to indicate to the player that they are burning. Even something as simple as a full screen flame animation would work.
*Though I have not tried, It would be nice if you could put out them blaze by entering water. This could allow further buffing of the flame wall if you wish.
Note as a guide I will use the default 3 stars endurance for reference to damage output, example 3 stars endurance equals 100% health.
1. Nerf the Burst rocket. This one is the most obvious and most important to balancing the rest of the multiplayer because we can't get a good insight into the other weapons with this thing being so overwhelmingly better. This weapon is also easy to hog if you get it first especially on the castle lever because the armor is right next to it along with food pick ups.
*For a direct hit the rocket it's self should either do 100% damage or be a guaranteed instant kill regardless of character.
*The splash damage from the rocket could deal up to 80% damage.
*If I am correct there are a total of 20 bomblets 5 for each of the cross branches. Each bomblet should deal say some where from 10 to 20% damage. I am not saying the damage should be a varying amount (aside from scaling with distance perhaps) but that we should try with values in that range for starters. I am not sure if the bomblets damage scales with distance.
*Maybe decrease the firing rate a bit.
2. Buff Dog mode slightly. Dog mode only seems to be great for the shock wave and it's speed while the bark is short range and kind of hard to hit with that it often does not feel like a power up.
*I think the range and more importantly the width of the bark should be increased a bit.
*The shock wave activation could be better if sped up slightly, though it may be fine.
Is the howl shock wave supposed to go through walls?
3. Item spawn times. I do not know the spawn times yet but would like to make suggestions anyway.
*Weapons should spawn every 20 seconds or the stronger they are the longer their spawn time will be.
*pistols spawn every 10 or 15 seconds.
*SMG 15 or 20 seconds
*Rocket weapons 15 or 20 seconds except for gatling and burst rockets.
*Gatling 20 or 25 seconds
*Burst Rocket 25 or 30 seconds
*Excalibat 20, 25 or 30 seconds
*Staff 30 seconds
*Bullet blue armor 30 seconds
*Aesbestos armor 40-50 seconds
*God mode 90-120 seconds This should be treated like U damage in Unreal Tournament or Quake's quad damage or perhap UT's redeemer.
*Dog mode 50-60 seconds
Don't be worried about having oddball spawn times like 53 seconds etcetera. I suggest that Interceptor take a look at the spawn times of arena shooters like Quake and Unreal tournament.
4.Buff the flame wall gun.
*The wall of flame is too weak I think, yes I know it does burn damage gradually but I think it should do more.
*If you hit them with the bomb directly I should do double damage in total and maybe twice as fast too.
*I would also like to point out the alt fire seems worthless currently.
5. Gatling Rockets primary seems a bit weak. I think it would be cool to increase the firing rate a bit.
*Maybe increase damage too.
6. Other things. The bazooka feels fine. I think some tweaking need to be done on how the homing missles prioritize targets, they should go to what is closest but they currently seem to ignore air target if there are ground enemies near even though the air target is closer.
7. An indicator that you are on fire.
*There is currently nothing to indicate to the player that they are burning. Even something as simple as a full screen flame animation would work.
*Though I have not tried, It would be nice if you could put out them blaze by entering water. This could allow further buffing of the flame wall if you wish.
Post edited September 03, 2013 by FreedomWings