Posted June 18, 2012
Played through about an hour of this. The puzzles are really clever, logical, and it has a great atmosphere to boot. There's an interesting memory system where you remember bits of information and even observations of certain items in the area, and literally add them to you inventory for later use. It was a little counter intuitive at first since I've never played an adventure game that utilized a system like this, but once I got the hand of it I can see just how many options this opens up for deepening the game play. Plus you can switch between characters a la Day of the Tentacle which ads another layer.
To clarify on the inventory system a bit, you actually have 3 inventories: a "long-term memory" inventory consisting of major events and stories told to you by other characters; a "short-term memory" inventory which consists of your observations. This inventory is limited so that you can't just select every single thing you look at and decide to add it to the inventory, which I originally thought was the case. This is great as it adds an inventory management component to the system; the last is your "item inventory" which is your average bottomless pocket game play mechanic typical to the genre.
Also, only an hour in and there's already been a "Yentl" reference.
I don't want to assess it prematurely, but based on my limited time with Resonance it seriously has potential to be one of the greatest point and clicks I've ever played... like, DOTT great. I'm so pumped. I just hope I can find the time in my schedule to really get into it.
To clarify on the inventory system a bit, you actually have 3 inventories: a "long-term memory" inventory consisting of major events and stories told to you by other characters; a "short-term memory" inventory which consists of your observations. This inventory is limited so that you can't just select every single thing you look at and decide to add it to the inventory, which I originally thought was the case. This is great as it adds an inventory management component to the system; the last is your "item inventory" which is your average bottomless pocket game play mechanic typical to the genre.
Also, only an hour in and there's already been a "Yentl" reference.
I don't want to assess it prematurely, but based on my limited time with Resonance it seriously has potential to be one of the greatest point and clicks I've ever played... like, DOTT great. I'm so pumped. I just hope I can find the time in my schedule to really get into it.