Posted February 07, 2019
high rated
Changelog for Update 1.0.2.207 (added 06 February 2019):
Improvements
* Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
* Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.
* Sanctuary - healing range displays when mouse cursor hovers over the building.
* Mission 1 Intro video skip time shortened - Intro can be skipped after 8 seconds now.
* Quest Panels hitbox update - clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
* ‘Saving in progress’ notification was added.
* Controls and Glossary buttons were added to Menu Pause.
* Build Version - transferred from HUD to Pause Menu.
* Non-cutscene Dialog Panels close automatically along VoiceOvers end.
Bugfixes
* Mission 1 - Shereen was not autohealing. Shereen is autohealing starting Mission 1 onwards.
* Mission 1 - Elion didn’t Follow Falin in the cutscene where they meet for the first time. - Elion follows Falin as intended.
* Mission 2 - Quest ''Locate Phreak' could be triggered by Prophet only. The Quest can be triggered by any Unit now.
* Mission 3 - visual bug after forcing Fibonacci cultists into submission fixed.
* Mission 4 - visual bug after killing Drug Dealers fixed.
* Mission 4 - Outro Cutscene was triggering game over. Mission 4 Outro does not trigger game over anymore.
* Mission 7 - Shereen was getting stuck in a dark alley, she does not get stuck anymore.
* Sanctuary was not exploding properly when destroyed. It does now.
* Snipershot target indicator stayed on enemies after the skill was used. Target indicator disappears after Purifier shoots.
* Cursor has been disappearing if the Martyr died while targeting a skill. Cursor does not disappear anymore.
* Pausing the game did not block Skill hotkeys. It does now.
* Squad Hotkeys were centering camera on wrong squads. Squad Hotkeys work as intended.
* Double clicking the Squads in UI was not centering the camera on selected Squad. It does now.
Improvements
* Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
* Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.
* Sanctuary - healing range displays when mouse cursor hovers over the building.
* Mission 1 Intro video skip time shortened - Intro can be skipped after 8 seconds now.
* Quest Panels hitbox update - clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
* ‘Saving in progress’ notification was added.
* Controls and Glossary buttons were added to Menu Pause.
* Build Version - transferred from HUD to Pause Menu.
* Non-cutscene Dialog Panels close automatically along VoiceOvers end.
Bugfixes
* Mission 1 - Shereen was not autohealing. Shereen is autohealing starting Mission 1 onwards.
* Mission 1 - Elion didn’t Follow Falin in the cutscene where they meet for the first time. - Elion follows Falin as intended.
* Mission 2 - Quest ''Locate Phreak' could be triggered by Prophet only. The Quest can be triggered by any Unit now.
* Mission 3 - visual bug after forcing Fibonacci cultists into submission fixed.
* Mission 4 - visual bug after killing Drug Dealers fixed.
* Mission 4 - Outro Cutscene was triggering game over. Mission 4 Outro does not trigger game over anymore.
* Mission 7 - Shereen was getting stuck in a dark alley, she does not get stuck anymore.
* Sanctuary was not exploding properly when destroyed. It does now.
* Snipershot target indicator stayed on enemies after the skill was used. Target indicator disappears after Purifier shoots.
* Cursor has been disappearing if the Martyr died while targeting a skill. Cursor does not disappear anymore.
* Pausing the game did not block Skill hotkeys. It does now.
* Squad Hotkeys were centering camera on wrong squads. Squad Hotkeys work as intended.
* Double clicking the Squads in UI was not centering the camera on selected Squad. It does now.