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Apologies for bugging you with another tech-related matter. Using XWE I was able to extract all the speech files from the DBASE500.dat inside the RotH installation folder. The .wav files I got are, however, reasonably hard to understand, and applying noise reduction didn't particularly help, I'm afraid. I'm aware this problem has been tackled elsewhere, maybe someone around here knows of a way to convert those files. If you're interested I could also upload the whole package (121mb).
Post edited October 12, 2013 by Kohde
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Kohde: Apologies for bugging you with another tech-related matter. Using XWE I was able to extract all the speech files from the DBASE500.dat inside the RotH installation folder. The .wav files I got are, however, reasonably hard to understand, and applying noise reduction didn't particularly help, I'm afraid. I'm aware this problem has been tackled elsewhere, maybe someone around here knows of a way to convert those files. If you're interested I could also upload the whole package (121mb).
If the speech you're getting is almost completely garbled beyond recognition, this is *not* a normal part of the game, nor is it a normal output for the speech when the game is played via DOSbox through Windows (I'm on 8.1x64). Speech for me is clear as a bell and completely intelligible--no problems at all--no static, no garble, etc.

The one thing in my personal experience with this program that has caused me to hear garbled, unintelligible speech is simply an improper application of patch files (regardless of which patch or source). In my case, I started with a pre-installed UK version of the game to which I applied the US-patch files (STICKIED here in the first post.) A user in that thread advised that the US files be simply copied over the preinstalled UK game files and the game immediately run from there. First thing I got after doing that was horrible, unintelligible, garbled-beyond-salvage speech! What I did was to first delete the botched RotH installation, then simply overwrite CD1 with the US patch files as linked to in the sticky here, and *then* I installed the game using the newer files on CD1 (the other CDs I installed normally after that.) Speech is pristine.

Also, this may play a minor role--maybe (doubtful)--but I'm running the whole game from the hard drive without resort to physical CDs at all. But I was also doing that the first time when I misapplied the US patch over my UK-version preinstall.
Please don't get me wrong: The game itself runs perfectly fine for me, I have no audio issues whatsoever when playing.
Seeing as I'm quite intrigued with the lore aspects of the game, I tried my luck at ripping the audio files, to check if, during my actual playthroughs, I had missed any of the vocal clips that can be heard while roaming the Tower for instance. Thanks a lot for taking the time to look into my problem, though.
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Kohde: Please don't get me wrong: The game itself runs perfectly fine for me, I have no audio issues whatsoever when playing.
Seeing as I'm quite intrigued with the lore aspects of the game, I tried my luck at ripping the audio files, to check if, during my actual playthroughs, I had missed any of the vocal clips that can be heard while roaming the Tower for instance. Thanks a lot for taking the time to look into my problem, though.
O 'tay, buckwheat!...;) No problema! I misunderstood and thought you were ripping the audios to try and clean-up the sound in order to play the game! Heh! Glad to hear I got it wrong!...Best of new years to you and yours!
As an example, here's a small package containing some of the files I was able to extract from the DBASE500.dat inside the game's installation folder. Maybe somebody out there knows of a way to deal with this compression mess. Thanks a lot in advance!