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Hey Guys,

My game crashes everytime I try to go through the teleporter for which you have to power up both sides..

Did somebody had similar problems and knows how to fix it?

I get a popup fatal error where I can only tap ok and if I do the game closes.

best regards Mogqai
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TheMogqai: Hey Guys,

My game crashes everytime I try to go through the teleporter for which you have to power up both sides..

Did somebody had similar problems and knows how to fix it?

I get a popup fatal error where I can only tap ok and if I do the game closes.

best regards Mogqai
I have the same reaction and no idea why...
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TheMogqai: Hey Guys,

My game crashes everytime I try to go through the teleporter for which you have to power up both sides..

Did somebody had similar problems and knows how to fix it?

I get a popup fatal error where I can only tap ok and if I do the game closes.

best regards Mogqai
Another one here. "Chapter 9, memories of god", I'm guessing it's the transition to the next chapter that kills the game. I can get in teleporter, it runs, the screen goes black, the background sound changes to a machine hum, and the save icon runs and then the error. No useful error, either. Just A tiny popup that cuts off the title of the window (Qube2 has crashed and will close) and "Fatal Error!" with an "ok" button.

Not affected by custom key bindings or other settings. Had those, cleared everything to default settings and it still crashes at the exact same place.
Same here. This is what gets copied into the buffer after I close the error window:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000030

0x00000000A8F22D5B QUBE-Win64-Shipping.exe!UQUBEGameSave::IsMapNameUnlocked() [c:\svn\qube2development\trunk\source\qube\public\engine\qubegamesave.cpp:372]
0x00000000A8F1D7C8 QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::HasTransmissionBeenCollected() [c:\svn\qube2development\trunk\source\qube\public\engine\qubeblueprintlibrary.cpp:2877]
0x00000000A8F6056A QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::execHasTransmissionBeenCollected() []
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9209670 QUBE-Win64-Shipping.exe!UObject::CallFunction() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:734]
0x00000000A9218670 QUBE-Win64-Shipping.exe!UObject::ProcessContextOpcode() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
0x00000000A9223A65 QUBE-Win64-Shipping.exe!UObject::execLetBool() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2069]
0x00000000A921905F QUBE-Win64-Shipping.exe!UObject::ProcessInternal() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9218EE0 QUBE-Win64-Shipping.exe!UObject::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
0x00000000A9BA0E14 QUBE-Win64-Shipping.exe!AActor::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\engine\private\actor.cpp:699]
0x00000000A9E88712 QUBE-Win64-Shipping.exe!FLatentActionManager::TickLatentActionForObject() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:186]
0x00000000A9E7D903 QUBE-Win64-Shipping.exe!FLatentActionManager::ProcessLatentActions() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:117]
0x00000000A9EA7BE1 QUBE-Win64-Shipping.exe!UWorld::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1462]
0x00000000A9DD8A16 QUBE-Win64-Shipping.exe!UGameEngine::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1224]
0x00000000A8EDD253 QUBE-Win64-Shipping.exe!FEngineLoop::Tick() [c:\svn\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
0x00000000A8EE305F QUBE-Win64-Shipping.exe!GuardedMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
0x00000000A8EE30CA QUBE-Win64-Shipping.exe!GuardedMainWrapper() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x00000000A8EEA591 QUBE-Win64-Shipping.exe!WinMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x00000000AA8F1297 QUBE-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x00000000D6781FE4 KERNEL32.DLL!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
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graynk: Same here. This is what gets copied into the buffer after I close the error window:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000030

0x00000000A8F22D5B QUBE-Win64-Shipping.exe!UQUBEGameSave::IsMapNameUnlocked() [c:\svn\qube2development\trunk\source\qube\public\engine\qubegamesave.cpp:372]
0x00000000A8F1D7C8 QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::HasTransmissionBeenCollected() [c:\svn\qube2development\trunk\source\qube\public\engine\qubeblueprintlibrary.cpp:2877]
0x00000000A8F6056A QUBE-Win64-Shipping.exe!UQUBEBluePrintLibrary::execHasTransmissionBeenCollected() []
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9209670 QUBE-Win64-Shipping.exe!UObject::CallFunction() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:734]
0x00000000A9218670 QUBE-Win64-Shipping.exe!UObject::ProcessContextOpcode() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
0x00000000A9223A65 QUBE-Win64-Shipping.exe!UObject::execLetBool() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2069]
0x00000000A921905F QUBE-Win64-Shipping.exe!UObject::ProcessInternal() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
0x00000000A90F5BD2 QUBE-Win64-Shipping.exe!UFunction::Invoke() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x00000000A9218EE0 QUBE-Win64-Shipping.exe!UObject::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
0x00000000A9BA0E14 QUBE-Win64-Shipping.exe!AActor::ProcessEvent() [c:\svn\unrealengine\engine\source\runtime\engine\private\actor.cpp:699]
0x00000000A9E88712 QUBE-Win64-Shipping.exe!FLatentActionManager::TickLatentActionForObject() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:186]
0x00000000A9E7D903 QUBE-Win64-Shipping.exe!FLatentActionManager::ProcessLatentActions() [c:\svn\unrealengine\engine\source\runtime\engine\private\latentactionmanager.cpp:117]
0x00000000A9EA7BE1 QUBE-Win64-Shipping.exe!UWorld::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1462]
0x00000000A9DD8A16 QUBE-Win64-Shipping.exe!UGameEngine::Tick() [c:\svn\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1224]
0x00000000A8EDD253 QUBE-Win64-Shipping.exe!FEngineLoop::Tick() [c:\svn\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
0x00000000A8EE305F QUBE-Win64-Shipping.exe!GuardedMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
0x00000000A8EE30CA QUBE-Win64-Shipping.exe!GuardedMainWrapper() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x00000000A8EEA591 QUBE-Win64-Shipping.exe!WinMain() [c:\svn\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x00000000AA8F1297 QUBE-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x00000000D6781FE4 KERNEL32.DLL!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
0x00000000D71FF061 ntdll.dll!UnknownFunction []
Hello? Is anybody able to help us?
I'd like to continue this game, but we are stuck here. I do not want to have to buy it a second time on steam to continue the game...

is there any way to debug, to help finding the problem?
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Rince123: Hello? Is anybody able to help us?
I'd like to continue this game, but we are stuck here. I do not want to have to buy it a second time on steam to continue the game...

is there any way to debug, to help finding the problem?
I used the saves devs provided as a workaround. They patched this error on Steam, but not here, apparently?
https://steamcommunity.com/app/359100/discussions/1/1729828401664968822/#c1698300679770156747