It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Maboda: I upgraded my pistol to the 50 cal only to discover it inexplicably uses more ammo, depriving me of my most useful weapon, as I only have enough ammo for a few shots with my "upgraded" gun. The weapon upgrades could use more information about its cost and what it does
After a bit of testing I can say that it takes 3 Pistol Round per shot when you upgraded it which is massive as if you have 30 Pistol Rounds you can only fire 10 shots!

I know regret this upgrade as it takes away SO ammo in the early game!

How to balance is pretty easy:
1) Have it use 2 ammo per shot.
2) Tone down upgrade and it use 1 round per shot....
I just want a secrets tally on the HUD so I don't miss anything.
Perhaps minimal could show fog of war for places we haven't visited yet...its not fun trying to find your way out of the level , I just want to kill stuff.

BTW. Game is awesome.
Hey. Here is some feedback from me:


Xinput needs fixed (I know this has already been reported). I had to unplug all my controllers just to remap the keyboard.

Full keyboard navigation in all menus and upgrade screens (trying to play keyboard only is a no-go just now).

Audio feedback while moving from one option to another in the menus (some kind of beep or click sound).

Some kind of EXIT sign at the end of the level.

Stats info (secrets found, monsters killed etc) either on-screen during play or on the pause screen.

Start the game in a bigger window upon initial launch (that small window and tiny text isn't a great first impression!).

Ammo levels could do with a tweak (I ran out very quickly which didn't leave a great impression of the first level).

I think the difficulty modes could do with tweaking too. (GGGManlives had a good suggestion in his review).


Other than these small(ish) things the game is great for a pre 1.0 release. I love the music, the graphics style and quality and the game play is fun other than a couple of balancing issues (mentioned above).

I really hope that you guys keep working on this as I think you have something pretty special. Well done! :)
avatar
Maboda: I upgraded my pistol to the 50 cal only to discover it inexplicably uses more ammo, depriving me of my most useful weapon, as I only have enough ammo for a few shots with my "upgraded" gun. The weapon upgrades could use more information about its cost and what it does
avatar
Grimreapo: After a bit of testing I can say that it takes 3 Pistol Round per shot when you upgraded it which is massive as if you have 30 Pistol Rounds you can only fire 10 shots!

I know regret this upgrade as it takes away SO ammo in the early game!

How to balance is pretty easy:
1) Have it use 2 ammo per shot.
2) Tone down upgrade and it use 1 round per shot....
You both failed to understand the game.
One - you don't have to upgrade
Two - you are supposed to take corresponding perks that give more ammo
Three - increase stats the fourth from the bottom called carry or something that increases capacity
avatar
Grimreapo: After a bit of testing I can say that it takes 3 Pistol Round per shot when you upgraded it which is massive as if you have 30 Pistol Rounds you can only fire 10 shots!

I know regret this upgrade as it takes away SO ammo in the early game!

How to balance is pretty easy:
1) Have it use 2 ammo per shot.
2) Tone down upgrade and it use 1 round per shot....
avatar
aoetje: You both failed to understand the game.
One - you don't have to upgrade
Two - you are supposed to take corresponding perks that give more ammo
Three - increase stats the fourth from the bottom called carry or something that increases capacity
Where does it say that the gun uses more ammo? It does not say that it uses more ammo, the Quad Barrel Shotgun does tho...

[EDIT]

added a screenshot
Attachments:
Post edited October 19, 2018 by Grimreapo
Another suggestion I'd like to make - as well as adding buttons to call elevators up/down, add teleports that go back to where you teleported from. I just got locked at E4M11 (I think) because I jumped into a secret teleporter and it teleported me into area that is blocked by a wall, and to get there without this teleporter you need to press some buttons to move wall away. I didn't press said button previously and was locked from other part of the map, with nothing else to do but to finish the mission without finding all the secrets.
avatar
aoetje: You both failed to understand the game.
One - you don't have to upgrade
Two - you are supposed to take corresponding perks that give more ammo
Three - increase stats the fourth from the bottom called carry or something that increases capacity
avatar
Grimreapo: Where does it say that the gun uses more ammo? It does not say that it uses more ammo, the Quad Barrel Shotgun does tho...

[EDIT]

added a screenshot
If you look at the magnum in some of the game's artwork (not the upgrade screen though) you can see that it has three barrels on it, but yeah, it'd be nice if the description also mentioned it.
avatar
Grimreapo: Where does it say that the gun uses more ammo? It does not say that it uses more ammo, the Quad Barrel Shotgun does tho...

[EDIT]

added a screenshot
avatar
CJacobsSA: If you look at the magnum in some of the game's artwork (not the upgrade screen though) you can see that it has three barrels on it, but yeah, it'd be nice if the description also mentioned it.
Which is after you bought it, right?
:P

See, being a video game player for so long you would think that it was the elemental upgrade that would take more ammo!
Hi there!

First of all, great game, thank you very much.

Second, a couple of suggestions if I may:

1. Could we please have a coloured minimap? You know, showing the red, yellow, and blue doors? I think it would help us (ok, me) to better navigate the maps.

2. I know the purists will have my skin for this, but will it be possible to have a melee button, say F, to activate the axe attack? I realise it might sound lazy, but there are soooo many barrels out there, and it's getting tiresome to keep switching to the axe.

Thank you for your patience.
avatar
Seriy500: Option to replace spiders and insect type enemies or turn it off
what? You don't like the cute snow spiders with their fluffy wollen hats? :P Also, you DO have a flamethrower, right?
Post edited October 19, 2018 by DaEpicVoid
Played the game last night for a few hours, have a few thoughts.

- the game needs support for resolutions higher than 1920x1080, in particular 2560x1440 and 3840x2160. Maybe also other aspect ratios as well, like 21:9?

- some optimization needs to be done I think. Given how simple the game is visually, I really was expecting it to reach framerates >60 easily on high. I tried turning it down from high, and that did boost the framerate, but it also kinda changed the atmosphere because I assume it changed the lighting model.

- if the game doesn't already have a fullscreen windowed mode, it should.

- fov slider would be nice, though I am fine with the default fov.

- I find the animation on the knife needs to be polished. During the stabbing animation, the frames come and go so rapidly and there is so little difference between them that I can't tell what's happening. Maybe if the knife were a side-swiipe animation it would be more readable?

- the axe animation also needs more polish. There is a lengthy period after the animation comes to its idle state that you can't swing, and that throws me off. There needs to be a sign of some sort that I'm able to swing again, or the animation should be lengthened so once it enters idle you are able to swing again. There just needs to be a bit more feedback.
avatar
Glitchmaster: Played the game last night for a few hours, have a few thoughts.

- the game needs support for resolutions higher than 1920x1080, in particular 2560x1440 and 3840x2160. Maybe also other aspect ratios as well, like 21:9?

- some optimization needs to be done I think. Given how simple the game is visually, I really was expecting it to reach framerates >60 easily on high. I tried turning it down from high, and that did boost the framerate, but it also kinda changed the atmosphere because I assume it changed the lighting model.

- if the game doesn't already have a fullscreen windowed mode, it should.

- fov slider would be nice, though I am fine with the default fov.

- I find the animation on the knife needs to be polished. During the stabbing animation, the frames come and go so rapidly and there is so little difference between them that I can't tell what's happening. Maybe if the knife were a side-swiipe animation it would be more readable?

- the axe animation also needs more polish. There is a lengthy period after the animation comes to its idle state that you can't swing, and that throws me off. There needs to be a sign of some sort that I'm able to swing again, or the animation should be lengthened so once it enters idle you are able to swing again. There just needs to be a bit more feedback.
could not agree more, especially on the knife and axe part.
Having played through the first three worlds and halfway through the fourth, i'm enjoying the game so far! There are some things i'd like to mention, though:

- The akimbo upgrade for the uzi is kind of a letdown. Yes, it doubles your rate of fire, which is exactly as expected, and it also increases spread, which is to be expected as well, but i was shocked by how much it was. Single uzi is a perfectly capable mid range weapon, double uzi is only really useful within short range, where you might as well use the shotguns. Increasing the spread is fine, but perhaps make it less extreme? Currently, i'm pretty sure its mid range DPS might actually be lower than the single uzi because of how few shots hit your target.

- The heavy bolter upgrade for the minigun completely obsoletes the uzi. It deals at least the same (and probably more) damage per shot, it shoots as fast as double uzi, the accuracy is great, there's no spin-up or -down time, and it uses the same ammo as the uzi. Probably the weapon i'm using the most, very few others can compare to it right now. As much as i'm loathe to admit it, it might need a little nerf; perhaps a slightly lowered rate of fire? Either that, or some of the other guns need a little buff.

- As mentioned multiple times before, having the 50 cal pistol eat 3 rounds per shot is a bit harsh, but it at least does deal very good damage.

- Shotgun autoloader upgrade was also a bit underwhelming; the DPS is indeed a lot higher, but the spread also seems increased, which brings its range into the same territory as the boomstick. Furthermore, if you have the flak cannon upgrade for said boomstick, there's little to no reason to be using the autoloader whatsoever, since the flak cannon deals far more damage per shot.

- I was a bit surprised to learn that the laser rifle was almost objectively inferior to the heavy bolter. Non-instant shots and probably rarer ammo, and doesn't even kill things as fast.

- Flamethrower is amazingly powerful and i love that, but the feel of the gun itself is a bit weak, kinda more like a (powerful) spray can than a deadly stream of fire. Firelance is a great upgrade though, removing the one weakness of the flamethrower (bad range), but it also seems to crank up ammo usage. That's pretty fair overall.

- First boss is ridiculously difficult compared to the later ones. Having a powerful hitscan AoE attack with little to no warning feels cheap as hell, since you can't reliably avoid it without cheesing the boss with a wall. Second phase is even more cheese dependent, since it's far faster than you and hits like a truck in melee, so it's more or less a DPS race while you hope it gets stuck on corners.

- I can't figure out for sure if the shield mooks in the first world take less/no damage while their shields are up, since the hit particles are the same. It does seem to be the case, but maybe make it more obvious?

- Basic staff is a bit peculiar; uncharged, with 1 mana per shot, it takes 4 shots to kill one of those succubi in the first world. Fully charged, it can kill several of them in a line, and takes only 3 mana to do so (and i fucking love that attack, it's like a magic railgun). This power is reasonably offset by the lengthy charge time, but i feel like the uncharged shots are a bit too weak, being unable to even one-shot a bat. Maybe put those on par with the unupgraded pistol, at least?

- Ultrasonic rocket launcher (the hitscan one) doesn't cause a boom when not hitting an enemy. :C

- The sound choices are generally nice and meaty, though the loudness of the various sounds needs equalizing. As mentioned before, the minigun is deafening (fitting, but not nice in the long run), while the protag's voice is so low that i didn't even realize he was saying anything for the first few levels. Likewise, explosions are extremely loud, and the robot soldiers in the industrial world have very loud screams too.

- I would personally love it if it was possible to undo upgrades and spell purchases somehow, feels kind of unnecessary to lock the player into those completely when you don't even get the chance to try them out first. It's a complete leap of faith, which is especially bothersome if you end up not liking or using it (i.e. me and the akimbo uzis).

Otherwise, i like it! Gonna be playing some more soon and see if i can bring more feedback to the table.

Edit: Oh right, one more thing: Ranged hitscan attacks are few and far between from enemies, in fact i've only counted two so far (three if you include the first boss), but the first one is in the very first world and uses bullets. This is weird to me because in the fourth world, there are futuristic dystopian soldiers who use fast projectile bullets (which is a great way to go about it). Maybe make the first one consistent with that?
Post edited October 19, 2018 by Vinkelbryn
avatar
Glitchmaster: - fov slider would be nice, though I am fine with the default fov.
Seconded.

Also need an option to turn head bob off if it's not already available. I was watching kilg0re play and I couldn't stand it for more than a few minutes.

A fixed map option would be helpful too.
Post edited October 19, 2018 by Pinball
I would love more than 1 save slot, being able to un-upgrade weapons and re-apply upgrades you have unlocked at any time, and maybe a loadout selection for when you play the Single Stage mode.

Hope some people like these as well, thanks ^^

Edit: One of the reasons i really want to be able to un-upgrade my weapons is to make it harder for myself, and the shotgun sound for the unupgraded one sounds amazing, but the upgrade i have makes it sound kinda poopy, i'd love to revert back to the default one
Post edited October 19, 2018 by KishyKitty