Posted December 12, 2018
[My post did not seem to show up. I am trying to re-post. I'm sorry in advance if this post shows up twice. It's all forum software's fault :-P]
I've finished the game. I will try to write about some of my impressions in the feedback topic later this week (in short - I really like the game, but I see the room for improvement ;-)).
More bugs that I've encountered during my playthrough:
- Motion blur does not seem to work after the patch (or it's hardly noticeable).
- Balista hit detection has some problems. Occasionally I've seen projectiles go through enemies without any effect (noticeable mostly on larger enemies).
- the SMG and minigun sound seem off. Like the volume levels are constantly changing. I haven't fully tested it, but shooting double SMGs for some time definitely causes the music volume to go down for about 2 seconds after shooting stops. This isn't dialogue, so I don't think it was intentional.
- The ending is broken. There is a shot of the boss dying and nothing happens. I could see one of the remaining monsters whacking my invisible protagonist, but I had to Alt-F4 the game. [update] I managed to see the outro by selecting the level from main menu and completing it. By doing so I also encountered another bug. Hitting 2 forms of the boss with BFG (I don't remember what it is called, but we all know it's a BFG ;-P) each time I encountered a 2 second pause followed by a huge frame rate drop. Everything was back to normal after a few seconds.
- Some level specific bugs - for example in the Gauntlet there is a place where I fell through the floor (replicable), and there is at least one place where lava does not kill the player.
- Graphics problems/oversights. There are occasional cases of Z-fighting when unlocked secret blocks collide with the roof. I think that the sky in Ruins - Giza should look different. There are also some cases of missing textures (for example the outer part of the wall on top of the building in City - the Skyscraper). I also noticed incorrect rendering when looking through the window on top of the last building in City - the Maelstrom.
- The "too bright" comment from my last post doesn't seem relevant any more. It all depends on the level. The first 2 episodes still do seem a little too bright though (like the Ice caves levels).
I've finished the game. I will try to write about some of my impressions in the feedback topic later this week (in short - I really like the game, but I see the room for improvement ;-)).
More bugs that I've encountered during my playthrough:
- Motion blur does not seem to work after the patch (or it's hardly noticeable).
- Balista hit detection has some problems. Occasionally I've seen projectiles go through enemies without any effect (noticeable mostly on larger enemies).
- the SMG and minigun sound seem off. Like the volume levels are constantly changing. I haven't fully tested it, but shooting double SMGs for some time definitely causes the music volume to go down for about 2 seconds after shooting stops. This isn't dialogue, so I don't think it was intentional.
- The ending is broken. There is a shot of the boss dying and nothing happens. I could see one of the remaining monsters whacking my invisible protagonist, but I had to Alt-F4 the game. [update] I managed to see the outro by selecting the level from main menu and completing it. By doing so I also encountered another bug. Hitting 2 forms of the boss with BFG (I don't remember what it is called, but we all know it's a BFG ;-P) each time I encountered a 2 second pause followed by a huge frame rate drop. Everything was back to normal after a few seconds.
- Some level specific bugs - for example in the Gauntlet there is a place where I fell through the floor (replicable), and there is at least one place where lava does not kill the player.
- Graphics problems/oversights. There are occasional cases of Z-fighting when unlocked secret blocks collide with the roof. I think that the sky in Ruins - Giza should look different. There are also some cases of missing textures (for example the outer part of the wall on top of the building in City - the Skyscraper). I also noticed incorrect rendering when looking through the window on top of the last building in City - the Maelstrom.
- The "too bright" comment from my last post doesn't seem relevant any more. It all depends on the level. The first 2 episodes still do seem a little too bright though (like the Ice caves levels).
Post edited December 12, 2018 by Paradoks