Posted January 08, 2014
Dear sirs,
This game is the perfect adventure game for a purist like myself.
Victor/Wormwood clearly understood that the perfect form for a graphic adventure was/is/will be 320x200. I despised SVGA adventures even back in the nineties: clear graphics only serve to kill the very thing the game really takes place at: the human imagination. What was your motivation for this, in case it was something else?
The music is incredibly well done. I've never wanted to listen to a soundtrack before (and that was not an exaggeration), but oh boy it's happening now.
Voice acting: spot on. At one point I had momentarily thought Horatio might have been voiced by Steven Russel (Garrett/Thief). I do not need to elaborate further.
Logical puzzles are also perfect (yeah I keep using this word). As a matter of fact, I dumped Deponia mostly because of the crazy illogical shit (it was pretty boring/casual otherwise too). The info terminal was brilliant, although I did employ Primer's capabilities for the combination (then reloaded of course), because I got tired of the mindless parsing of number variations.
I could go on with the setting+plot+script, but you can make an educated guess on what I could say. This was the second game in the last 10 years which has managed to caught my rusty old self completely off guard - the first being Miasmata, by the way.
Let's see some negativity then, before I'm accused of being a Wormwood affiliate:
- the only way this game could be even more completely aligned to my ultra-radical taste would be being text-input based like Sierra's AGI or early-SCI adventures. Okay-okay I know that would be an instant turn-off for today's casual crowd, but what can I say - I was born into 8-bit text adventures. I crave the personal touch. Simple point and click is "Baby's First Adventure Game". (using a variety of verbs with a SCUMM-style interface might be an unneeded step back though)
- oh also it should run on DOS on a 386.
- still, I wish there was a hardcopy distribution, because screw digital-friggin-downloads. I'd prefer this visibly on my shelf, next to Space Quest 4 and the rest.
- okay I'll stop with the unreasonable stuff: I want these to be the largest problems of your games! (you are going to create more, right? I don't even care when.)
Why is this gem so dirt cheap?
This game is the perfect adventure game for a purist like myself.
Victor/Wormwood clearly understood that the perfect form for a graphic adventure was/is/will be 320x200. I despised SVGA adventures even back in the nineties: clear graphics only serve to kill the very thing the game really takes place at: the human imagination. What was your motivation for this, in case it was something else?
The music is incredibly well done. I've never wanted to listen to a soundtrack before (and that was not an exaggeration), but oh boy it's happening now.
Voice acting: spot on. At one point I had momentarily thought Horatio might have been voiced by Steven Russel (Garrett/Thief). I do not need to elaborate further.
Logical puzzles are also perfect (yeah I keep using this word). As a matter of fact, I dumped Deponia mostly because of the crazy illogical shit (it was pretty boring/casual otherwise too). The info terminal was brilliant, although I did employ Primer's capabilities for the combination (then reloaded of course), because I got tired of the mindless parsing of number variations.
I could go on with the setting+plot+script, but you can make an educated guess on what I could say. This was the second game in the last 10 years which has managed to caught my rusty old self completely off guard - the first being Miasmata, by the way.
Let's see some negativity then, before I'm accused of being a Wormwood affiliate:
- the only way this game could be even more completely aligned to my ultra-radical taste would be being text-input based like Sierra's AGI or early-SCI adventures. Okay-okay I know that would be an instant turn-off for today's casual crowd, but what can I say - I was born into 8-bit text adventures. I crave the personal touch. Simple point and click is "Baby's First Adventure Game". (using a variety of verbs with a SCUMM-style interface might be an unneeded step back though)
- oh also it should run on DOS on a 386.
- still, I wish there was a hardcopy distribution, because screw digital-friggin-downloads. I'd prefer this visibly on my shelf, next to Space Quest 4 and the rest.
- okay I'll stop with the unreasonable stuff: I want these to be the largest problems of your games! (you are going to create more, right? I don't even care when.)
Why is this gem so dirt cheap?