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I do not hate this game, I swear I do not, but why am I not satisfied?

I am however ashamed of myself for not being intelligent enough to master some of its puzzles and thus using youtube (How was I suppose to know that thing I have and already used could still be used later)

Mabye its because the game was too short and I was expect more from it, heck I am pretty certain other Adventure games like Grim Fandango were longer than this.

I don't know mabye I have to play this game again to really appriciated it, it is my first point and click adventure I ever played after all.

(on a side note, my discovery that there are multiple endings made me want to watch it on Youtube because I stopped at the elevator that takes me to the end)
I'm sorry you didn't enjoy Primordia more! It's difficult to say why someone would be unsatisfied, though there are certainly plenty of reasons.* I just hope that you don't let Primordia turn you off to the P&C genre in general. At a minimum, you should try playing Loom, Grim Fandango, and Full Throttle, all of which are relatively "easy" adventure games -- not that you should feel ashamed about checking a walkthrough, but these games won't force you to do that much -- and all of which are full of style and heart.

Maybe at some point you can come back to Primordia and give it another try; you may be right that being more familiar with P&Cs would make you enjoy it more, since the game is full of references and allusions to other games. But even if you never come back to it, if you do go on to play other P&Cs, then I will feel like Primordia enriched your life, since at a minimum, no one can play Grim Fandango and come away without a smile!

****SPOILERS FOLLOWS IN THE REST OF THIS POST AND IN ELMOFONGO'S POST BELOW****

[EDIT:

* In case you were actually looking for concrete proposals as to why the game might be unsatisfying, here are some possibilities I've gathered from reading lots of reviews/comments on the game: (1) it is quite short; (2) it requires you to dig into the plot as you go, and if you hurry through it, you may miss the details that make the story compelling (to the extent it is compelling at all!); (3) it lacks an pure "victory" ending; (4) it leaves a considerable amount of unresolved questions regarding the world; (5) it is a relatively unepic story; (6) Horatio's goals (to get his power core back with a minimum of adventure) and the player's goals (to save Metropol with as much adventure as possible) are not aligned, which can be frustrating; (7) by the end, MetroMind is not so purely evil as to make a victory over her totally morally satisfying; (8) Horatio is often unable to act at critical moments in the plot (e.g., initial Scraper attack, shells attack, Clarity vs. Scraper battle, showdown with MetroMind in Calliope Station), which can be frustrating; (9) if you perceive the game to have a political message, it may contradict your personal beliefs; (10) Wadjet Eye's marketing of the game suggests a game quite different from the actual one (the trailers suggest it's about explosions and figuring out what happened to humanity); (11) not applicable in your case, but the game may feel similar but inferior to other games like Beneath a Steel Sky or Planescape: Torment; (12) to the extent that you decide that the point of the game is a twist with regard to who Horatio is, the twist is fairly predictable, not uncommon, and perhaps not too dramatic.

I'm sure there are lots of others, but those are the ones that jump out! Obviously, *I* think the game is pretty satisfying, so do lots of others, but I would never try to persuade someone that his dissastisfaction is somehow "wrong." If you're not satisfied, you're not satisfied, and customer satisfaction matters a lot to me!

]
Post edited February 15, 2013 by gogaccount111
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gogaccount111: I'm sorry you didn't enjoy Primordia more! It's difficult to say why someone would be unsatisfied, though there are certainly plenty of reasons.* I just hope that you don't let Primordia turn you off to the P&C genre in general. At a minimum, you should try playing Loom, Grim Fandango, and Full Throttle, all of which are relatively "easy" adventure games -- not that you should feel ashamed about checking a walkthrough, but these games won't force you to do that much -- and all of which are full of style and heart.

Maybe at some point you can come back to Primordia and give it another try; you may be right that being more familiar with P&Cs would make you enjoy it more, since the game is full of references and allusions to other games. But even if you never come back to it, if you do go on to play other P&Cs, then I will feel like Primordia enriched your life, since at a minimum, no one can play Grim Fandango and come away without a smile!

[EDIT:

* In case you were actually looking for concrete proposals as to why the game might be unsatisfying, here are some possibilities I've gathered from reading lots of reviews/comments on the game: (1) it is quite short; (2) it requires you to dig into the plot as you go, and if you hurry through it, you may miss the details that make the story compelling (to the extent it is compelling at all!); (3) it lacks an pure "victory" ending; (4) it leaves a considerable amount of unresolved questions regarding the world; (5) it is a relatively unepic story; (6) Horatio's goals (to get his power core back with a minimum of adventure) and the player's goals (to save Metropol with as much adventure as possible) are not aligned, which can be frustrating; (7) by the end, MetroMind is not so purely evil as to make a victory over her totally morally satisfying; (8) Horatio is often unable to act at critical moments in the plot (e.g., initial Scraper attack, shells attack, Clarity vs. Scraper battle, showdown with MetroMind in Calliope Station), which can be frustrating; (9) if you perceive the game to have a political message, it may contradict your personal beliefs; (10) Wadjet Eye's marketing of the game suggests a game quite different from the actual one (the trailers suggest it's about explosions and figuring out what happened to humanity); (11) not applicable in your case, but the game may feel similar but inferior to other games like Beneath a Steel Sky or Planescape: Torment; (12) to the extent that you decide that the point of the game is a twist with regard to who Horatio is, the twist is fairly predictable, not uncommon, and perhaps not too dramatic.

I'm sure there are lots of others, but those are the ones that jump out! Obviously, *I* think the game is pretty satisfying, so do lots of others, but I would never try to persuade someone that his dissastisfaction is somehow "wrong." If you're not satisfied, you're not satisfied, and customer satisfaction matters a lot to me!

]
Man now you're making me want to play this game agian just for you so I can at least finally appriciate your work.

But I think it is because the game is too short which to me sort of belittles the games lore, I mean a game with a story and lore like this deserves to have more in it.

Like mabye its little things, but I like to see if Horatio ever visits the ruins of the other cities like Urbani and such.

EDIT: Oh and do not worry I think the endings were OK to each its own, I like the endings where Horatio use the Plasma Torch to over power the power core and destroying Metromind along with himself, and the ending where he shuts down Scraper and makes Metromind "ran away" in the shadows, and he takes power core and goes home. (This ending also includes if you save Crispin and/or Clarity)
Post edited January 05, 2013 by Elmofongo
Hey, Elmo, how about some spoiler warnings in the posts where you give out the game's endings? Jeez, I should think it common forum courtesy by now.
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Longshot11: Hey, Elmo, how about some spoiler warnings in the posts where you give out the game's endings? Jeez, I should think it common forum courtesy by now.
Ah, it's my fault. I had spoilers in my post, too. I've added a spoiler warning. Thanks for the suggestion, and sorry if it messed with your game experience. :/
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gogaccount111: Ah, it's my fault. I had spoilers in my post, too. I've added a spoiler warning. Thanks for the suggestion, and sorry if it messed with your game experience. :/
Thanks, gogaccount111 (Really?? As the guy who wrote Primordia, THAT's the best you could come up with?! :-D )

I'll be alright I guess, just read about one of the ending before managing to stop reading - I guess I'll have two more to be surprised about :-) And the spoilers in your post were fairly inoffensive. I mean - I don't generally go around and moan about every little info spoiled - but the ending? Yeah, it just comes off a little irresponsible towards the rest of the community.
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Longshot11: Thanks, gogaccount111 (Really?? As the guy who wrote Primordia, THAT's the best you could come up with?! :-D )
The handle long predates Primordia. Whatever handle I wanted at the time was taken, so I said, screw it, and went with the quickest combo I could come up with. It really presents a classy face for Wormwood Studios, though. :D
'''(3) it lacks an pure "victory" ending;'''

Discover the truth of your past; Rescue Crisping and Clarity; shutdown Scraper with Thanatos return home with an impetus to remake your old self.
Sounds pretty much this to me. Isn't it?
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etb: '''(3) it lacks an pure "victory" ending;'''

Discover the truth of your past; Rescue Crisping and Clarity; shutdown Scraper with Thanatos return home with an impetus to remake your old self.
Sounds pretty much this to me. Isn't it?
It did to me! But I think a large percentage of players expected to be able to destroy MetroMind, save Metropol, and start the world back on the path to sustainable recovery. Which seems like it's setting the goal posts too far back (Horatio really did only want his power core back!), but a lot of people, including friends of mine, complained about that!
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WormwoodStudios: It did to me! But I think a large percentage of players expected to be able to destroy MetroMind, save Metropol, and start the world back on the path to sustainable recovery. Which seems like it's setting the goal posts too far back (Horatio really did only want his power core back!), but a lot of people, including friends of mine, complained about that!
I admit one of my tries was also about destroying Metromind using Thantos. I.e., accept to join Metromind and during the fusion moment release the Thanatos virus.
Post edited June 26, 2013 by etb
You read my mind. That was an intended ending, but I couldn't come up with a viable way to do it because Horatio wasn't himself a hotspot. It's funny that the absence of that option was noticeable. :D
Maybe you could workaround it with something like this:
When you accept to join Metropol, it ask you to come near and kneel.
In that moment a transmitter comes out and it points agaist Horatio and some kind of receiver of Metropol. The player has 2 or 3 seconds to inject the virus or get the fusion ending.
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gogaccount111: (7) by the end, MetroMind is not so purely evil as to make a victory over her totally morally satisfying;
(10) Wadjet Eye's marketing of the game suggests a game quite different from the actual one (the trailers suggest it's about explosions and figuring out what happened to humanity)
(Warning: Spoilers below!)

Ah, but depending on the route the player takes, one can find out what happened to humanity--and once I did, that was the clincher for deciding that the victory over MM was morally satisfying. (That, and the Minority Report-like experience of finding out what would happen if I either said an outright "yes" or an outright "no.") But I do see what you mean.
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WormwoodStudios: It did to me! But I think a large percentage of players expected to be able to destroy MetroMind, save Metropol, and start the world back on the path to sustainable recovery.
So does that mean that the "use Thanatos on Scraper" ending didn't actually shut down MetroMind, just her henchbot Scraper? Given her and the subsequent blanking of her screen, I got the impression that shutting down Scraper shut her down, too--which made Horatio's comment "Find your darkest tunnel and hide" seem a little strange.
Post edited September 25, 2013 by ecdelaix
So does that mean that the "use Thanatos on Scraper" ending didn't actually shut down MetroMind, just her henchbot Scraper? Given her and the subsequent blanking of her screen, I got the impression that shutting down Scraper shut her down, too--which made Horatio's comment "Find your darkest tunnel and hide" seem a little strange.
To the extent authorial intent matters, she simply fled in response to witnessing the power of Thanatos. Horatio leaves her in control of the city and leaves.
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WormwoodStudios: To the extent authorial intent matters, she simply fled in response to witnessing the power of Thanatos. Horatio leaves her in control of the city and leaves.
Ah, I see. I guess from Horatio's standpoint that amounts to the same thing as destroying her, or at least removing her as a threat. Which is fine by me--I found that ending perfectly satisfying, and perfectly consistent with Horatio's character.