Posted June 30, 2013
Only the clinically obsessed will find this interesting, but here are the early emails I sent to Victor as we were developing the setting, plot, and puzzles of the game. You can see some of the early names that got changed (Crispin was "Binsin"; "Scraper Sturnweilerbuilt" was "Alpha Metrobuilt"; Metropol was briefly "MetroPole"), but it's mostly kind of interesting how quickly we got an outline in place (the first plot email was June 24, 2010; the last June 29, 2010). As you can see, after these emails I switched to a design document, which I kept updating and saving over, so it's hard to trace the development. Plus, the quantity of emails exploded, as did the GChats; all said, there must be close to 10,000 pieces of correspondence. It would just be too difficult (and too boring) to try to collate all of those. I've left out the emails where Vic approved, nixed, and helped develop various ideas, since I'm not sure if he wants me sharing his stuff. But this was certainly a two-way process! (And, once James got involved, a three-way process.)
For the curious, here goes:
June 24, 2010
Re: humans, it might be nice if there had been humans, but they're gone now, and the robots worship them as a semi-mythical creator that no one is quite sure really existed
June 24, 2010
So I had a few brainstormy things to throw out. As easy to throw them away as it was to propose them, so don't feel wedded to any; this game is your vision, and I just want to help you make it real. (And, have some fun along the way, of course.) But if you like these, they might be a place to start.
(1) As mentioned before, humans are a long-lost, semi-mythical being with "absolute reason, unbreakable bodies, and memories as vast as the universe itself." This must be so, for they surely created robots in their own image, and must therefore be the perfect form from which robots are derived. Recently, though, the Church of Man has fallen into disrepute and is basically a fringe cult; most robots no longer believe man existed but rather that some extremely primitive robot built a slightly superior robot, and so on and so forth, the same way robots upgrade themselves today. The protagonist is a Humanist, i.e., a believer in man.
(2) Robots can live for a very long time, but they are constantly in need of spare parts and are often upgrading themselves. When there is a significant alteration in their bodies, this is treated as transforming into a new being. The prior model becomes a parent to the new model that supplants it. All versions keep the same name, but add a suffix 1.0, 2.0, 3.4 (partially upgraded from 3), etc. The protagonist is is Horatio 7.1. (I'm not 100% certain on Horatio, but it has some classical allusions to it that I like.)
(3) Parentage also applies to one robot making an entirely new robot. But in this case, the new creation owes a debt of loyalty to the prior one, and takes as its name [parent]built. Horatio has a helper named Binsin Horatiobuilt. Robots who claim to be very old would be Manbuilt, but these are rare. Many robots do not know their builder.
(4) One question I had about the protagonist sprite is that it looked like he could fly [MRY NOTE 6/30/13: This turned out to be a placeholder sprite.]. I'm a little leery of that from a design standpoint (why does he need the cable car?). Is it just a magnetic levitation thing with a limited height? Anyway, I'm picturing Binsin as a little flying guy who lights up and can retrieve out of reach objects. He's your classic irreverent, cowardly but loyal flying sidekick (think Morte from PS:T, Archimedes from The Sword in the Stone or the owl from King's Quest 5, Orko from He-Man, Niddler from Pirates of Dark Water, etc., etc.) (You might be too young to catch some of those references. Sigh, I'm an old man.)
(5) A robot built by a robot built by a robot would, technically, have two surnames. So if Binsin made a helper named Pinky, that would be Pinky Binsinbuilt Horatiobuilt. Pinky would then owe loyalty to both Binsin and Horatio.
(6) Most of the robots in the world live in Metropol, where most are linked together into MetroMind. MetroMind is our totalitarian villain. MetroMind sells parts to robots in Metropol in exchange for "processor cycles" that they dedicate to MetroMind. Over time, they are increasingly in hoc to MetroMind, until they are little more than zombies that MetroMind uses to expand its own consciousness. MetroMind purports to be Selfbuilt, which is obviously dubious, and is a staunch opponent of Humanism. MetroMind's slogan is E Pluribus Unam, and he has the All-Seeing Eye as his logo, in a sort of Planet of the Apes-ish twist.
(7) Horatio was once a war-machine named Horus. Horus deliberately destroyed himself to give birth to Horatio. Specifically, Horus was the AI-controlled warship that Horatio now lives in. He was programmed to destroy Metropol, which had been a thriving human city, during the Great Destruction. His own human builders had been wiped out by the people of the city using biological weapons; realizing the futility of counter-attacking, he crashed himself into the desert, destroyed most of his mind, and put himself in a small robot body: Horatio.
(8) Horatio is fiercely independent and lives in the desert scraping by on scavenged spare parts. He refuses to go to Metropol and become a slave. He also urges Binsin to be free, but Binsin refuses. Horatio's obsession with freedom is a hold-over from Horus's own experience of defying his creators.
(9) The adventure begins with a conversation between Binsin and Horatio being interrupted by an airborne robot from the MetroMind stealing the reactor from the ship, which will leave Binsin and Horatio to die. The robot says that there is no right to anything without the MetroMind's say-so, and flies off. As a consequence, the pair have to get to the city to retrieve it. (There's no plan for revenge.)
(10) Along the way, in lieu of "inventory" items being the major puzzle mechanic, I think it might be nice to have upgrading. That is, you add parts and capabilities to Horatio (and Binsin) in the way that you gained notes and spells in LOOM. There might still be some inventory items, but upgrading (with the resulting name change from 7.1->7.2->7.3->. . . 7.n. The climactic moment maybe is when Horatio becomes 8.0.
(11) In the end, Horatio is tempted to destroy the MetroMind, but realizes he would be committing exactly the crime that Horus refused to do, since to destroying the MetroMind would require killing almost all the robots in Metropol. He returns to the desert, a la the Vault Dweller in Fallout.
(12) Not entirely sure in the middle stages, but presumably the quirky robots in the museum would be the Wise Old Men in our hero story (Yodas, if you will). Maybe they give you the means to uncover your past, though given how early they come in the story, they can't do it then -- the impact would be too low.
June 24, 2010
Hey, had a few thoughts I'm pretty excited about, particularly the early ones:
(1) On the side of the hull of the warship is its name HORUS in big, square-block letters (like a digital clock's numbers). But because it is half-buried in sand, the bottom is cut off, leaving: "UNDIIC." The D is particularly buried, so it reads "UNIIC." (Or maybe UNNIIC.) Horatio pronounces it "Unique," saying it's because the ship is one of a kind. Binsin might called it "Eunuch" to annoy him.
(2) Horatio tells Binsin he doesn't know why they're at the Unique because Horatio 1.0's memories about that are locked out due to system decay. In reality, they're locked by Horus in order to turn himself into Horatio.
(3) At the outset, they don't know anything about MetroPole or MetroMind except what they get in propaganda broadcasts. Thus, Binsin thinks the city is a paradise. Horatio has an aversion to it that is partly his independent streak but also Horus's animosity toward the city of his old enemies.
(4) At some point, Horatio tells Binsin that he (Horatio) always wished he could fly, which is why he built Binsin that way. This, in retrospect, is a clue to Horatio's previously airborne nature.
(5) The weird robots call Horatio Horus, saying that's his real name. He has no idea what they're talking about. They give him a self-diagnostic chip (with a quasi-mystical speech about self-discovery), but he lacks the CPU power to use it.
(6) The weird robots have a speech with Horatio (pre-chip) about Humanism, doing a Catholic-style catechism ("Who is Man?" "Our Creator." "What is Man?" "A being with absolute reason, an unbreakable body, and memories as vast as the universe itself." "How do we know this?" "Because we are made in his image, but we are flawed."). The old wise robots are slightly sneering at this.
(7) When Horatio reaches MetroPole, he has to buy some necessary part, but he gets it seemingly for free: he has to promise "100 cycles," but doesn't know what it means. Later, when he encounters the zombie robots, he discovers and is horrified. At a climactic moment, MetroMind calls his cycles due and incapacitates Horatio. Binsin saves him. Horatio can then use the extra CPU cycles he has as part of the MetroMind to unlock the self-diagnosis chip, at which point he become Horatio 8.0 and knows about Horus.
(8) Propaganda posters in MetroPole: "Join the MetroMind and Never Be Alone." "MetroMind Wants You!" "MetroMind is Watching." Etc. Robots are lured to the city by propaganda broadcasts sent out across the world.
(9) Maybe MetroMind has a human skeleton on display somewhere, but when Horatio first sees it he has no idea what it could possibly be. He later realizes. In an inversion of Hamlet's speech, he could say, "Alas, poor Man. I knew him, Binsin. . . ."
(9) Maybe MetroMind is in an old subway tunnel (which in Washington, D.C., and elsewhere, is called a "Metro"). Dunno. Just a twopenny thought.
For the curious, here goes:
June 24, 2010
Re: humans, it might be nice if there had been humans, but they're gone now, and the robots worship them as a semi-mythical creator that no one is quite sure really existed
June 24, 2010
So I had a few brainstormy things to throw out. As easy to throw them away as it was to propose them, so don't feel wedded to any; this game is your vision, and I just want to help you make it real. (And, have some fun along the way, of course.) But if you like these, they might be a place to start.
(1) As mentioned before, humans are a long-lost, semi-mythical being with "absolute reason, unbreakable bodies, and memories as vast as the universe itself." This must be so, for they surely created robots in their own image, and must therefore be the perfect form from which robots are derived. Recently, though, the Church of Man has fallen into disrepute and is basically a fringe cult; most robots no longer believe man existed but rather that some extremely primitive robot built a slightly superior robot, and so on and so forth, the same way robots upgrade themselves today. The protagonist is a Humanist, i.e., a believer in man.
(2) Robots can live for a very long time, but they are constantly in need of spare parts and are often upgrading themselves. When there is a significant alteration in their bodies, this is treated as transforming into a new being. The prior model becomes a parent to the new model that supplants it. All versions keep the same name, but add a suffix 1.0, 2.0, 3.4 (partially upgraded from 3), etc. The protagonist is is Horatio 7.1. (I'm not 100% certain on Horatio, but it has some classical allusions to it that I like.)
(3) Parentage also applies to one robot making an entirely new robot. But in this case, the new creation owes a debt of loyalty to the prior one, and takes as its name [parent]built. Horatio has a helper named Binsin Horatiobuilt. Robots who claim to be very old would be Manbuilt, but these are rare. Many robots do not know their builder.
(4) One question I had about the protagonist sprite is that it looked like he could fly [MRY NOTE 6/30/13: This turned out to be a placeholder sprite.]. I'm a little leery of that from a design standpoint (why does he need the cable car?). Is it just a magnetic levitation thing with a limited height? Anyway, I'm picturing Binsin as a little flying guy who lights up and can retrieve out of reach objects. He's your classic irreverent, cowardly but loyal flying sidekick (think Morte from PS:T, Archimedes from The Sword in the Stone or the owl from King's Quest 5, Orko from He-Man, Niddler from Pirates of Dark Water, etc., etc.) (You might be too young to catch some of those references. Sigh, I'm an old man.)
(5) A robot built by a robot built by a robot would, technically, have two surnames. So if Binsin made a helper named Pinky, that would be Pinky Binsinbuilt Horatiobuilt. Pinky would then owe loyalty to both Binsin and Horatio.
(6) Most of the robots in the world live in Metropol, where most are linked together into MetroMind. MetroMind is our totalitarian villain. MetroMind sells parts to robots in Metropol in exchange for "processor cycles" that they dedicate to MetroMind. Over time, they are increasingly in hoc to MetroMind, until they are little more than zombies that MetroMind uses to expand its own consciousness. MetroMind purports to be Selfbuilt, which is obviously dubious, and is a staunch opponent of Humanism. MetroMind's slogan is E Pluribus Unam, and he has the All-Seeing Eye as his logo, in a sort of Planet of the Apes-ish twist.
(7) Horatio was once a war-machine named Horus. Horus deliberately destroyed himself to give birth to Horatio. Specifically, Horus was the AI-controlled warship that Horatio now lives in. He was programmed to destroy Metropol, which had been a thriving human city, during the Great Destruction. His own human builders had been wiped out by the people of the city using biological weapons; realizing the futility of counter-attacking, he crashed himself into the desert, destroyed most of his mind, and put himself in a small robot body: Horatio.
(8) Horatio is fiercely independent and lives in the desert scraping by on scavenged spare parts. He refuses to go to Metropol and become a slave. He also urges Binsin to be free, but Binsin refuses. Horatio's obsession with freedom is a hold-over from Horus's own experience of defying his creators.
(9) The adventure begins with a conversation between Binsin and Horatio being interrupted by an airborne robot from the MetroMind stealing the reactor from the ship, which will leave Binsin and Horatio to die. The robot says that there is no right to anything without the MetroMind's say-so, and flies off. As a consequence, the pair have to get to the city to retrieve it. (There's no plan for revenge.)
(10) Along the way, in lieu of "inventory" items being the major puzzle mechanic, I think it might be nice to have upgrading. That is, you add parts and capabilities to Horatio (and Binsin) in the way that you gained notes and spells in LOOM. There might still be some inventory items, but upgrading (with the resulting name change from 7.1->7.2->7.3->. . . 7.n. The climactic moment maybe is when Horatio becomes 8.0.
(11) In the end, Horatio is tempted to destroy the MetroMind, but realizes he would be committing exactly the crime that Horus refused to do, since to destroying the MetroMind would require killing almost all the robots in Metropol. He returns to the desert, a la the Vault Dweller in Fallout.
(12) Not entirely sure in the middle stages, but presumably the quirky robots in the museum would be the Wise Old Men in our hero story (Yodas, if you will). Maybe they give you the means to uncover your past, though given how early they come in the story, they can't do it then -- the impact would be too low.
June 24, 2010
Hey, had a few thoughts I'm pretty excited about, particularly the early ones:
(1) On the side of the hull of the warship is its name HORUS in big, square-block letters (like a digital clock's numbers). But because it is half-buried in sand, the bottom is cut off, leaving: "UNDIIC." The D is particularly buried, so it reads "UNIIC." (Or maybe UNNIIC.) Horatio pronounces it "Unique," saying it's because the ship is one of a kind. Binsin might called it "Eunuch" to annoy him.
(2) Horatio tells Binsin he doesn't know why they're at the Unique because Horatio 1.0's memories about that are locked out due to system decay. In reality, they're locked by Horus in order to turn himself into Horatio.
(3) At the outset, they don't know anything about MetroPole or MetroMind except what they get in propaganda broadcasts. Thus, Binsin thinks the city is a paradise. Horatio has an aversion to it that is partly his independent streak but also Horus's animosity toward the city of his old enemies.
(4) At some point, Horatio tells Binsin that he (Horatio) always wished he could fly, which is why he built Binsin that way. This, in retrospect, is a clue to Horatio's previously airborne nature.
(5) The weird robots call Horatio Horus, saying that's his real name. He has no idea what they're talking about. They give him a self-diagnostic chip (with a quasi-mystical speech about self-discovery), but he lacks the CPU power to use it.
(6) The weird robots have a speech with Horatio (pre-chip) about Humanism, doing a Catholic-style catechism ("Who is Man?" "Our Creator." "What is Man?" "A being with absolute reason, an unbreakable body, and memories as vast as the universe itself." "How do we know this?" "Because we are made in his image, but we are flawed."). The old wise robots are slightly sneering at this.
(7) When Horatio reaches MetroPole, he has to buy some necessary part, but he gets it seemingly for free: he has to promise "100 cycles," but doesn't know what it means. Later, when he encounters the zombie robots, he discovers and is horrified. At a climactic moment, MetroMind calls his cycles due and incapacitates Horatio. Binsin saves him. Horatio can then use the extra CPU cycles he has as part of the MetroMind to unlock the self-diagnosis chip, at which point he become Horatio 8.0 and knows about Horus.
(8) Propaganda posters in MetroPole: "Join the MetroMind and Never Be Alone." "MetroMind Wants You!" "MetroMind is Watching." Etc. Robots are lured to the city by propaganda broadcasts sent out across the world.
(9) Maybe MetroMind has a human skeleton on display somewhere, but when Horatio first sees it he has no idea what it could possibly be. He later realizes. In an inversion of Hamlet's speech, he could say, "Alas, poor Man. I knew him, Binsin. . . ."
(9) Maybe MetroMind is in an old subway tunnel (which in Washington, D.C., and elsewhere, is called a "Metro"). Dunno. Just a twopenny thought.
Post edited June 30, 2013 by WormwoodStudios