Posted February 06, 2020
Hey POSTAL fans!
In our last development update, we explained that there would be a longer than normal wait until the next game update, as we wanted to take some time to really add in some significant content. We were gunning for a release of this update last Friday, the 31st of Jan.
Alas, we are the developer of "The Worst Game Ever" and we hit some last-minute problems that needed addressing before we roll it out. It should not be too much longer now!
It just doesn't feel right having such a long period of time between game updates, so after this next release we’ll go back to shitting out smaller, more frequent updates. Also, we are considering offering an ‘update beta’ branch, where those that want to stay on the absolute cutting edge can, on the understanding that things can, and often will, go horribly wrong at times (Maybe not POSTAL 3 wrong.....but wrong).
With the next update, we will finally be opening our community forums to the public. These will allow the Steam and GoG communities to contribute in one place, and allow us to run polls and the like to get a better idea of where you guys want us to prioritize our efforts. We will select some of the more active members from there to join our QA team, where they will have access to nightly builds.
We have heard the complaints from the community about getting more insight into our plans for the game in the future, and are considering how best to share this information. We could just put a camera in MikeJ's Bidet....but that's not gonna happen. We don’t want to give you the entire design document, but it’s fair for our Early Access supporters to get an idea of where we plan on taking the game.
And finally, we’d like to address the sluggish elephant in the room - performance. This next update will not see major improvements in this area we had hoped. However, it’s been decided that after this update is out, we will have our entire team working on improving the framerate and any associated level stuttering/hitching EXCLUSIVELY (Please clap!). Every coder, modeler, artist and level designer will be in on the effort.
The change log of the next update is far, far bigger than any you’ve seen before and includes many improvements and finally some new things to do!
Thanks for sticking with us, we won’t let you down....again.
Running With Scissors Team
In our last development update, we explained that there would be a longer than normal wait until the next game update, as we wanted to take some time to really add in some significant content. We were gunning for a release of this update last Friday, the 31st of Jan.
Alas, we are the developer of "The Worst Game Ever" and we hit some last-minute problems that needed addressing before we roll it out. It should not be too much longer now!
It just doesn't feel right having such a long period of time between game updates, so after this next release we’ll go back to shitting out smaller, more frequent updates. Also, we are considering offering an ‘update beta’ branch, where those that want to stay on the absolute cutting edge can, on the understanding that things can, and often will, go horribly wrong at times (Maybe not POSTAL 3 wrong.....but wrong).
With the next update, we will finally be opening our community forums to the public. These will allow the Steam and GoG communities to contribute in one place, and allow us to run polls and the like to get a better idea of where you guys want us to prioritize our efforts. We will select some of the more active members from there to join our QA team, where they will have access to nightly builds.
We have heard the complaints from the community about getting more insight into our plans for the game in the future, and are considering how best to share this information. We could just put a camera in MikeJ's Bidet....but that's not gonna happen. We don’t want to give you the entire design document, but it’s fair for our Early Access supporters to get an idea of where we plan on taking the game.
And finally, we’d like to address the sluggish elephant in the room - performance. This next update will not see major improvements in this area we had hoped. However, it’s been decided that after this update is out, we will have our entire team working on improving the framerate and any associated level stuttering/hitching EXCLUSIVELY (Please clap!). Every coder, modeler, artist and level designer will be in on the effort.
The change log of the next update is far, far bigger than any you’ve seen before and includes many improvements and finally some new things to do!
Thanks for sticking with us, we won’t let you down....again.
Running With Scissors Team