Posted January 12, 2020
Hey POSTAL fans!
So after a much needed break over the holidays, our team has recovered from their hangovers and have returned to work with no regerts, ready to start taking things to the next level.
We’re coming up to 3 months in Early Access now, and we’d like to take this opportunity to thank you all for your support, feedback and bug reports during that time. Your patience as we have progressed has been very much appreciated, and your supportive comments have been hugely motivating to our team. We can’t reply to everything, but we assure you we do read them all.
During the first three months we focused on improving the jankiest of the Jank, and also adding in cool new things for you guys to play around with. We’ve been scouting for new talent and expanding the team, and reviewing as well as discussing all the feedback that you guys have provided. It really is having an influence over what we prioritize during development, and we’ve already implemented features based on your suggestions, such as being able to change to the P2 style HUD, The ‘Dude Eye’ revolver targeting and the ability to pick up severed body parts and use them as makeshift weapons.
In order to better monitor your guys' feedback and also to bring the communities across Steam and GoG together, we have decided to launch our own community forums. These will allow us to use features such as polls to better get an understanding of where to focus our efforts. We will continue to monitor the Steam and GoG forums too. We’ll be posting a separate news post about this in the coming days so keep your eyes peeled!
A new exciting content update for POSTAL 4 should be going live in the next 2-3 weeks! We’ve decided to wait a bit longer between this update and the last so we can deliver substantial new content for the new year, and after that we’ll get back to our more frequent updates as we push towards implementing Tuesday.
Here are some of the things you can expect to see in the upcoming update (It’ll be a big one!):
- Police System
With the system in place, your action will now have consequences. No longer will you be able to syphon the python on innocent bystanders and get away with it scot free! You’ll see a wanted meter and if you’ve been a bad boy, the police will arrest you for antisocial behavior. Should you accept being arrested, you will be transported to jail. As the development continues, we will be expanding on this system with new more in-depth features in future updates.
- A LOT of lighting and level design changes/improvements
There’s a lot of changes and improvements we made to our level lighting and just level design in general which we’ll detail in the update announcement when it goes live, but you can expect the game to look better / not as bland - that’s for sure. We are really excited for you guys to see what we did!
- Side-errands
Without giving away too much info, we will be adding three new side-errands to the game. These will be varied in nature and offer cash rewards, which you can then use with the…
- Item Vendors
Finally money will have a point! Expect a cameo from a certain up and coming YouTuber turned in-game crack dealer!
- Numerous weapon improvements
Since the last update, we’ve made many improvements and fixes to our weapons. Our internal ‘Weapons Improvements’ list is quite long, so you can expect to see many, many more to come in future updates as not all of them will make it into the next patch. Here are some of the things that will be a part of the next update: New fiery trail for Molotov, Ability to pick up dropped grenades, Bystanders will emit smoke when tasered, Ability to extinguish fires, Censor signs for the urethra.
And more!
There are many other miscellaneous fixes and improvements you’ll see for example, Dude actually bleeding blood when shot as opposed to concrete dust, better UI scaling on lower resolutions, proper Ultra-wide support etc., so stay tuned! :)
We would like to thank each one of you for your continued support,
Running With Scissors Team
So after a much needed break over the holidays, our team has recovered from their hangovers and have returned to work with no regerts, ready to start taking things to the next level.
We’re coming up to 3 months in Early Access now, and we’d like to take this opportunity to thank you all for your support, feedback and bug reports during that time. Your patience as we have progressed has been very much appreciated, and your supportive comments have been hugely motivating to our team. We can’t reply to everything, but we assure you we do read them all.
During the first three months we focused on improving the jankiest of the Jank, and also adding in cool new things for you guys to play around with. We’ve been scouting for new talent and expanding the team, and reviewing as well as discussing all the feedback that you guys have provided. It really is having an influence over what we prioritize during development, and we’ve already implemented features based on your suggestions, such as being able to change to the P2 style HUD, The ‘Dude Eye’ revolver targeting and the ability to pick up severed body parts and use them as makeshift weapons.
In order to better monitor your guys' feedback and also to bring the communities across Steam and GoG together, we have decided to launch our own community forums. These will allow us to use features such as polls to better get an understanding of where to focus our efforts. We will continue to monitor the Steam and GoG forums too. We’ll be posting a separate news post about this in the coming days so keep your eyes peeled!
A new exciting content update for POSTAL 4 should be going live in the next 2-3 weeks! We’ve decided to wait a bit longer between this update and the last so we can deliver substantial new content for the new year, and after that we’ll get back to our more frequent updates as we push towards implementing Tuesday.
Here are some of the things you can expect to see in the upcoming update (It’ll be a big one!):
- Police System
With the system in place, your action will now have consequences. No longer will you be able to syphon the python on innocent bystanders and get away with it scot free! You’ll see a wanted meter and if you’ve been a bad boy, the police will arrest you for antisocial behavior. Should you accept being arrested, you will be transported to jail. As the development continues, we will be expanding on this system with new more in-depth features in future updates.
- A LOT of lighting and level design changes/improvements
There’s a lot of changes and improvements we made to our level lighting and just level design in general which we’ll detail in the update announcement when it goes live, but you can expect the game to look better / not as bland - that’s for sure. We are really excited for you guys to see what we did!
- Side-errands
Without giving away too much info, we will be adding three new side-errands to the game. These will be varied in nature and offer cash rewards, which you can then use with the…
- Item Vendors
Finally money will have a point! Expect a cameo from a certain up and coming YouTuber turned in-game crack dealer!
- Numerous weapon improvements
Since the last update, we’ve made many improvements and fixes to our weapons. Our internal ‘Weapons Improvements’ list is quite long, so you can expect to see many, many more to come in future updates as not all of them will make it into the next patch. Here are some of the things that will be a part of the next update: New fiery trail for Molotov, Ability to pick up dropped grenades, Bystanders will emit smoke when tasered, Ability to extinguish fires, Censor signs for the urethra.
And more!
There are many other miscellaneous fixes and improvements you’ll see for example, Dude actually bleeding blood when shot as opposed to concrete dust, better UI scaling on lower resolutions, proper Ultra-wide support etc., so stay tuned! :)
We would like to thank each one of you for your continued support,
Running With Scissors Team