Posted March 30, 2017
Hello all! Playing PS:T for the first time, having a great time of it.
(I guess now I need to specify: this is the original PS:T, not EE.)
My Nameless One Mage (with his 25 Wis, 23 Int, 21 Con, and 19 Cha) has max spells, regenerates a Hit Point every second, and cannot be stopped! (I've proven Str & Dex do not matter.)
I got a full party of six consisting of Morte, Dak'kon, Annah, Grace, and Nordom.
I am in the Curst Prison, and almost up to Vhailor.
I'd like to have him join temporarily, to see what he's like, kinda like what I did with Ignus.
But meeting him where he's at, I don't want one of my main six to get left in Curst forever. Is that what would happen?
Or maybe... if I kicked Nordom out of the party for Vhailor, would Nordom go back into the Modron Maze, and be re-accessible post-Curst via the little Modron Cube toy that's sitting in my inventory?
(I guess now I need to specify: this is the original PS:T, not EE.)
My Nameless One Mage (with his 25 Wis, 23 Int, 21 Con, and 19 Cha) has max spells, regenerates a Hit Point every second, and cannot be stopped! (I've proven Str & Dex do not matter.)
I got a full party of six consisting of Morte, Dak'kon, Annah, Grace, and Nordom.
I am in the Curst Prison, and almost up to Vhailor.
I'd like to have him join temporarily, to see what he's like, kinda like what I did with Ignus.
But meeting him where he's at, I don't want one of my main six to get left in Curst forever. Is that what would happen?
Or maybe... if I kicked Nordom out of the party for Vhailor, would Nordom go back into the Modron Maze, and be re-accessible post-Curst via the little Modron Cube toy that's sitting in my inventory?
Post edited March 30, 2017 by CFM