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Wow, for a story driven game, the combat difficulty level definitely ramped up for the Curst Prison. Before i checked the boards to find out where i could rest, it was infuriating. I just spent most of the day getting through the prison, only to make it to Baator, where there are even more battles.

I loved the first half of the game where i hung out in Sigil and would spend hours without a fight, progressing through story and dialogue.

Still loving the game so far, but do i ever miss running around the town talking to people. I hope it comes back around go focus more on the characters again. The battles are brutal without true "tactical" (i.e. ranged weapons in this infinity engine game.)