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Without spoiling anything, what are some things I should and should not do?
Any particular investments that are/aren't worth it (skills, weapons)?

I'm more tempted to read the book than play the game.
Is it best to beat the game before reading the book? Why?

What is it about this game that causes you to enjoy it so much?

- - I don't like making games easy. In fact, I enjoy the challenge of losing until I do it right. But sometimes, there is no right.
This question / problem has been solved by kmonsterimage
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yarow12: Without spoiling anything, what are some things I should and should not do?
Any particular investments that are/aren't worth it (skills, weapons)?

I'm more tempted to read the book than play the game.
Is it best to beat the game before reading the book? Why?

What is it about this game that causes you to enjoy it so much?

- - I don't like making games easy. In fact, I enjoy the challenge of losing until I do it right. But sometimes, there is no right.
Very mild spoiler: The main char can be a fighter, thief or mage,
BUT!!!: Unlike other AD&D out there, where you should emphasize the Strength for Fighter, Dexterity for Thief, Intelligence for Mage, for the full enjoyment of Planescape Torment you should upgrade WISDOM as often as possible. It gets you more quest reward than the other option, and also gives you more options when dealing with quest instead of just fighting.
There are quite a few stat checks (for fixed values, quite low early and higher later) in the game, mainly for dialogue. For stat checks Wisdom is more useful than all other 5 stats combined. I recommend starting with at least 16.

It's not worth spending attribute points for raising strength from 18 to 18/.. . Most +1 bonuses from other sources jump directly from 18 to 19.

At character creation you get +2 permanent hitpoints for each extra point of con from 9 to 14. You won't get those HP if you raise con later so you might either want to start with 14+ con or 9 con and ignore it totally for the rest of the game (since you won't get HP bonuses before reaching 15+).

Don't reload when your character dies, dying is a part of the game and can be even beneficial sometimes. Try to play the game without reloads.
But save and use different save game slots nevertheless, just in case.


Some undocumented stat effects:

For each point of wisdom above 12 your character gets an XP bonus of 2-3 percent.
You get a luck bonus (affects to hit and damage rolls and spells cast at you) for high wisdom: +1 for 15-17, +2 for 18-24, +3 for 25
The character regenerates hitpoints, the time for regenerating one HP depends on constitution. With 9 con 1 HP every 60 seconds, each extra point of con reduces the regeneration time by 5 seconds, so with 20 con he regenerates 1 HP every 5 seconds (with higher con even faster).
I plan to start off with somewhere between 9 and 14 Constitution and 17 Wisdom.
I'm not sure about the other stats yet.

What are the pros and cons of being a Fighter, Thief, or Mage?


I'm double posting to continue the above post because putting it all in one post apparently isn't allowed.

In the MMO Vindictus, I chose Evie (strategic) as my character/class because of the apparent challenge she proposed since many people claimed she was "Too hard; Not easy."
I didn't chose Karok (beat 'em up) or Lann (hack 'n' slash).
Evie was very fun to play as, and that's all that really mattered.

Based on the above, which class would be recommended for me?

The "18 to 18" part is confusing. I don't understand what you are recommending for Strength.
Post edited December 30, 2012 by yarow12
At character creation you can raise strength higher than 18, to 18/38, 18/58, 18/78, 18/98 or even 18/00 or so. I don't recommend doing so.

I don't recommend starting off with "somewhere between 9 and 14 Constitution". The reason is that you spend attribute points without getting a noteworthy benefit. The hitpoint adjustment for con is the same with 9 and 14, +0 per level. For 15 con you get +1 HP/level, +2 HP/level for 16, ..., +5 HP/level for 19.
I recommend starting with 14 con so you get the 10 extra HP at the beginning and if you feel weak you can raise it to gain an immediate benefit, retroactively +1 HP/level for each level up point you spend for it. So a level 15 character who has 80 HP at 9-14 con will have 95 HP at 15 and even 155 HP at 19 con.
But if you start with 11 con the first 3 stat raises at level up won't add any HP, it will take too long to gain any effects, so you might as well start with 9 and keep it down.

For strength it's similar, you won't get any combat bonuses with 9-15 str, so either keep it low at 9-10 or raise it properly.

You can't choose your class, you start as fighter. Maybe you'll find an opportunity to switch to another class, be patient. Do what you like the most, your character can't do more than one class at the same time. Fighters can fight the best, thieves sneak, backstab and steal, mages can cast spells.
For effective combat it's important that you have weapon proficiency points in the weapon class you're using, the more the better. You start with an unused proficiency point, maybe you'll find a way to use it.
Don't feel rushed to experience things immediately, be patient, let the game unfold towards you, you might get quests long before you can solve them and meet potential party members long before they might join you for example.
You can initiate dialogue with your party members, it can be very useful sometimes.
IIRC There's actually no class restriction for main character. TNO can change his class several times mid game so you might want to try out each.
Regarding strength, during character creation, the highest strength you can get is 18/00 but it takes several point to raise it to that level from regular 18. But since item that +1 strength give you the jump from either 18 or 18/01-00 to 19 making the whole 18/-- moot.
Okay, so now I'm thinking 18 Strength, 17 Wisdom, and 14 Constitution.

Thanks for the help so far.

I don't plan on playing the game for some time because I'd rather finish and get rid of one of the games that I already have installed first.
It'll either be Legend of Grimrock, Cave Story+, or Knights of the Old Republic.

I prefer to learn how to swim against a tide long before I face it.

I take it no one has an answer to my question about the book?
Post edited December 30, 2012 by yarow12
I never read it but according to amazon reviews, the books story is worse/not the same as the game.
Kmonster gets it for providing the most information.
Thanks, araisikewai, kmonster, and dammets89 for the help.

If anyone wants to give more advice feel free to.