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I took a long break after Seeker, Slayer, Survivor (or however it's called), and only just got back to POE with a new character. My previous runs on the game were buttery smooth (running on a GTX 1080 here), no issues at all, not even a single crash. Yet now, when I run the game, every few seconds there's a pause and dip in FPS, even in the first few zones of the game where not a lot is happening. I've trapped capping the FPS, tried lowering the AA, nothing helps.



Anyone experiencing the same problem? If so... what's the solution?
I have been complaining on the Obsidian forums for months on end trying to get a resolution to the performance issues. I have gone ignored. There is seriously something wrong with the 10 series cards and this game. I can play at 40 fps and get massive pauses that freeze gameplay every 5 seconds. Sucks I spent 100 dollars for this game and am unable to use it.

Expect your issue to go unresolved and never get to play this game.
Blame Windows 10.
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Hickory: Blame Windows 10.
I think I am going to blame a developer that has had issues with 10 series nvidia cards for over a year and still haven't resolved the issue. That people on the obs forums are constantly complaining about this issue and there hasn't been a statement from obs since the summer about it.

Windows 10 doesn't destroy Tyranny it doesn't destroy PoE 1. I am not going to blame my OS for something so clearly at fault of the developer. People are using Special K to limit or add thread count, using a save file from some random guys on obs forums to fix a save acheivement issue, going through nVidia control panel to try and resolve this weird g-sync issue and there is still a memory leak issue for some as well.

So, please explain how Windows 10 is at fault and not unity and a developer that has clearly moved on from dealing with the issues in their game.
Yeah, this is NOT a Windows issue, by Obsidian's own admission (I finally found a reference on the forum in which they affirmed that yes, this is a card problem).

I hear rumors about some kind of patch dropping this month, so... I don't know, maybe the fix is soon? I hope so...
Developers, games and cards, all follow Windows...
I was having terrible frame drops/stuttering like you - I tried everything that was suggested that I could find on the internet to no avail. The only thing that fixed it was uninstalling and reinstalling. My suggestion is to try that if you haven't already, as I had the same install from launch day and only now got around to playing it.

What I found remarkable about it was the frame drops would happen every 5 seconds - going from 60 to 44-45 no matter the location or even in the menu. Before my fix I tried to use a program to limit the fps to 30, being content with a stable frame rate rather than the jumps. To my surprise the stutter continued only now at 7 - roughly half from before, every increment I decreased so did the stutter, till eventually for purely comedic/scientific reasons I capped the frame rate to 1 and witnessed a frame drop to something between 0-0.9 - though as you can imagine it was basically a slideshow from hell at that point so it was hard to make out. Unity is one hell of a thing.
POE2 running fine here, Windows 10x64, v1903, build 18362.53 (this is the RC version for the commercial release in May to the general public.) But I have to say the game has run fine for me in every version of Win10x64 I've used since I bought the game. AMD RX-590/RX-480 Crossfire, Adrenalins 19.4.3.
Post edited April 23, 2019 by waltc
Similar issues here, although the system used has a 9xx series card. During some spell animations the game tanks completely (especially illusions like Mirror Image). So it seems to be an NVIDIA specific issue.
What is really weird is that I played it around release on the same system and do not remember any issues there, like the OP said. So what did they add since then that results in so much problems?
Can anyone verify if the latest patch has solved the issue? I'm seeing conflicting reports of this online...
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Daggerknight: Can anyone verify if the latest patch has solved the issue? I'm seeing conflicting reports of this online...
I can't confirm that anything has been solved, because I bought the game at the sale of last week, but I don't really run into any performance issues on my GTX 1060 6gb; or at least major ones.

60 fps on 1080p. Perhaps a little less on the big cities, but nothing to really to be annoyed about.

One thing that is bugging me, but that's easily solveable, is that when I run the game with the GOG Galaxy Client the game won't propperly shut down. It freezes and I have to manually end it in Taskmananger. When I run it through a shortcut on my desktop it's all good.

Anyways, I know this is not exactly the answer you where looking for perhaps, but maybe it helps.
Post edited May 16, 2019 by DukeMcFishy
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Daggerknight: Can anyone verify if the latest patch has solved the issue? I'm seeing conflicting reports of this online...
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DukeMcFishy: I can't confirm that anything has been solved, because I bought the game at the sale of last week, but I don't really run into any performance issues on my GTX 1060 6gb; or at least major ones.

60 fps on 1080p. Perhaps a little less on the big cities, but nothing to really to be annoyed about.

One thing that is bugging me, but that's easily solveable, is that when I run the game with the GOG Galaxy Client the game won't propperly shut down. It freezes and I have to manually end it in Taskmananger. When I run it through a shortcut on my desktop it's all good.

Anyways, I know this is not exactly the answer you where looking for perhaps, but maybe it helps.
I've never had lag issues until now, but the game was seriously dropping frames for me in Deadlight. It was bad enough for me to save my game and check the forums to see if anyone else was having this problem.
Hi, just found this topic since i will have to get a new pc ... i almost wanted to wishlist POE2 since it looks better then POE 1 , but after reading some reviews of POE2 i decided to save my money and save me lots of frustration, cause the game is behaving bad , even on powerfull machines,seems they still use Unity ( omg) and Unity is extremely poorly optimised engine , nothing but trouble with Unity games.

I read this topic:

https://forums.obsidian.net/topic/108803-super-strong-computer-getting-low-fps/

I always ask what engine they use, seems they are 'reluctant' to mention it in the system requirements
and since many claim Unity is not bad, why do they never mention it in huge caps it uses Unity ?
something like: THIS GAME WAS DEVELOPED IN UNITY and preferable in a 80 pixel size font :D

The bad part is gamers have to find ways to make a paid for game to run properly on their system(s).

Anyway , usually they blame it on my poor pc, and it is old ,i know, but after reading many topics where people are complaining it behaves bad on powerfull pc it clearly shows Unity is not meant for gaming.
Maybe devs should start using alternatives cause Unity is ٩(×̯×)۶
Post edited June 17, 2019 by gamesfreak64
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Trent2501: Similar issues here, although the system used has a 9xx series card. During some spell animations the game tanks completely (especially illusions like Mirror Image). So it seems to be an NVIDIA specific issue.
What is really weird is that I played it around release on the same system and do not remember any issues there, like the OP said. So what did they add since then that results in so much problems?
NVIDIA specific issue ? that sounds very logic, and maybe in a way NVIDIA has many issues , but the developers should be able to test it on many systems , otherwise they should not develop games, if you want to make sure lots of gamers will buy your game and have it run properly on their system.


You cant go on developing games that only run well on anything as long as its not Nvidia,
or they should mention: DO NOT use Nvidia, if they would simply add that it runs a charm on ryzen or similar but Nvidia should be avoid cause it could cause problems, many problems would be solved.


Anyway thats the problems with todays hardware , in the old days a game ran or did not ran on a certain system,
today with all the click n play create a game tool you have too many problems, games seem bloated, resource heavy even on high end systems , the biggest problem is the $ they ask for it :D 30 to 60 even 99 USD or euros :D
In the old days when we bought a game we looked at the system requirment on the back of the box: min and recommended..... never had any problems , the game ran or did not ran or had some lag, then again back then there was little choice in GPU.