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altor31: Hi,
I could not post a pastebin or the full log on this forum.
Hereafter the relevant parts :
[i]ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib64/alsa-lib/libasound_module_pcm_pulse.so
E=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1920 x 1200 @ 60 Hz
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 4164432
OpenGL:
Version: OpenGL 3.0 [3.0 Mesa 17.1.2]
Renderer: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.31, LLVM 4.0.0)
Vendor: X.Org
VRAM: 4067 MB


Setting maxVSyncInterval to 4
GL: Detected 4067 MB VRAM
Total system RAM: 7918 MiB
Initialize engine version: 4.7.0f1 (9c73fd3cda99)
FMOD failed to initialize ... Error initializing output device.

(Filename: Line: 241)

Begin MonoManager ReloadAssembly
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain
Platform assembly: /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll (this message is harmless)
Loading /mnt/hd/laurent/Divers/games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Default vsync count 1
requesting resize -1 x -1
Using native desktop resolution 1920 x 1200

Selecting FBConfig
GLX_FBCONFIG_ID=172
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=8
GLX_SAMPLE_BUFFERS_ARB=1
GLX_CONFIG_CAVEAT=NONE

requesting fullscreen 1920 x 1200 at 0 Hz
Desktop is 1920 x 1200 @ 60 Hz[/i]

Except the lines two last line, I don't see any issue.

How could i fix the requesting fullscreen parameter ?
Hello altor31!

I don't know a thing about Slackware, but I'll try to help you.

Do you have both ALSA and PulseAudio installed? You probably need to install the latest Mesa graphics drivers as well (17.0 or 17.1).

What filesystem is the /mnt/hd/ partition that you installed the game on?
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altor31: hi,
thanks for your help.
Yes, I have alsa and pulseaudio. . Until now, I had no issue with this. I will check the installation.

I have Mesa 17. 2.

The filesystem of /mnt/hd is ext4.
Could you post the entire log? You can upload it to a paste service such as https://pastebin.com/
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altor31: Sorry for the delay, I was on vacation.
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linuxvangog: Could you post the entire log? You can upload it to a paste service such as https://pastebin.com/
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altor31: Here the link https://pastebin.com/fWmSkUCJ
Is that the entire log? You previously said that this part was only "the relevant parts".

Since you are using Slackware (and I assume you're using the latest, updated version), it might be this issue:
https://ctrl.blog/entry/glibc225-unity-black-screen

To use that workaround you basically need to install your local libjemalloc package and LD_PRELOAD it to run the game using ./start.sh script (or starting the game binary directly). Can you try it?