Posted February 12, 2010
She certainly thinks so!
"If you are to pick only a single (I know it is hard) game that best represents your achievement and your career as a game designer, which game is it? Why?
If I could only pick one game, I would pick Phantasmagoria, as I enjoyed working on it immensely and it was so very challenging (and I love to be challenged!). However, in my heart, I will always love the King's Quest series and, especially, King's Quest, I since it was the game that really 'made' Sierra On-Line."
http://www.adventureclassicgaming.com/index.php/site/interviews/198/
I would tend to agree with this. I'm of the opinion that an artist's first works of their careers or of new genres are the most indicative of their real artistic style.
Phantasmagoria is Williams' darkest game by far, but certainly not her only dark game (she also wrote the Laura Bow series). Her real talent is in making likable, pitiable characters no matter what genre or tone they are placed in.
"If you are to pick only a single (I know it is hard) game that best represents your achievement and your career as a game designer, which game is it? Why?
If I could only pick one game, I would pick Phantasmagoria, as I enjoyed working on it immensely and it was so very challenging (and I love to be challenged!). However, in my heart, I will always love the King's Quest series and, especially, King's Quest, I since it was the game that really 'made' Sierra On-Line."
http://www.adventureclassicgaming.com/index.php/site/interviews/198/
I would tend to agree with this. I'm of the opinion that an artist's first works of their careers or of new genres are the most indicative of their real artistic style.
Phantasmagoria is Williams' darkest game by far, but certainly not her only dark game (she also wrote the Laura Bow series). Her real talent is in making likable, pitiable characters no matter what genre or tone they are placed in.