Posted September 09, 2008
I must admit I had high expectations of this game when I first approached it. I wasn't disappointed in the slightest! The plot shows us the journey of a group of Earthling refugees looking for a new home, traveling through dimensions formed with thought and imagination and fending off the Scourge – monsters born out of human nightmares. Three factions have formed among them over the centuries: the Exodus - the original refugees, led by the mystical Spirits, looking for a new world to settle, the Harckback, a faction among the Exodus that wants to return to Earth and the Empire – a totalitarian nation seeking to obtain absolute dominion over Sponge-space. While playing the main campaign we will get a chance to lead every faction, learning their motives and philosophy in the process.
From the game plays perspective, Perimeter offers a classic approach to the RTS genre with a couple of innovations. The main resource is terraformed terrain and the energy being drawn from it with special Cores. You can consider the three main units you can build as an additional resource – you can reshape these into more advanced vehicles (this is explained by nanotechnology story-wise). To function, every building needs even terrain and energy, which is also drained by production and research. The Factions, similar to the ones in Dune 2, differ from on another by having two special buildings and three units. The research tree is clear and simple. Another innovation, apart from the terraforming I mentioned earlier, is an impenetrable force field, or Perimeter, which can be generated by Cores, but at a cost of great energy consumption. Cores form energy lattices around which the game's entire strategy is based – you can take control of enemy Cores or destroy them, thus disconnecting vital structures.
Playing Perimeter is very pleasant. A very easy to comprehend game play, beautiful effects during battle and using energy, levels designed with an artist's touch and the game's plot guarantee to suck you in for many long hours. The game is quite difficult and time-consuming, which could be considered a flaw, as some missions have us slowly, inch by inch, take over enemy terrain or defend ourselves for a long time until we are prepared to counterattack.
In conclusion, I would recommend this game to all RTS lovers and to fans of hard Sci-Fi with a hint of mysticism.
5/5
From the game plays perspective, Perimeter offers a classic approach to the RTS genre with a couple of innovations. The main resource is terraformed terrain and the energy being drawn from it with special Cores. You can consider the three main units you can build as an additional resource – you can reshape these into more advanced vehicles (this is explained by nanotechnology story-wise). To function, every building needs even terrain and energy, which is also drained by production and research. The Factions, similar to the ones in Dune 2, differ from on another by having two special buildings and three units. The research tree is clear and simple. Another innovation, apart from the terraforming I mentioned earlier, is an impenetrable force field, or Perimeter, which can be generated by Cores, but at a cost of great energy consumption. Cores form energy lattices around which the game's entire strategy is based – you can take control of enemy Cores or destroy them, thus disconnecting vital structures.
Playing Perimeter is very pleasant. A very easy to comprehend game play, beautiful effects during battle and using energy, levels designed with an artist's touch and the game's plot guarantee to suck you in for many long hours. The game is quite difficult and time-consuming, which could be considered a flaw, as some missions have us slowly, inch by inch, take over enemy terrain or defend ourselves for a long time until we are prepared to counterattack.
In conclusion, I would recommend this game to all RTS lovers and to fans of hard Sci-Fi with a hint of mysticism.
5/5