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Hello,

1. We need a portrait for the pet with HP and effects that work on it.

2. It would be nice if you could adjust the AI ​​of the NPC's.

3. Vivisectionist subclass: beast mutagen. It would be nice if you also saw clawed hands or fingers with claws visually on the face and fangs on the face. So he / she becomes a beast after drinking the mutagen. Not too monstrous, but it should be visible.

4. I miss an info in the weapons whether it is small, medium or large weapons.

5. The small level 0 spells that you can use again and again should always be slightly improved per level up. For example, the Level 1 acid spill could deal 1-3 damage, level 2 could do 2-3 damage, level 3 could now deal 2-4 damage, level 3-4 damage, and so on. Thus, caster classes at higher levels would still have a spell that is still usable and can also be cast automatically.
Especially at the start of the game, you are a bit better as a magician and not so weak.
Also, a level 0 damage spell should be available to Druids and all other classes that do not receive spell damage there.

6. A preview of the pets would not be bad. How do they look in live? I was shocked how huge the boar was and had to start again, because that was such a no go.

There is more, which I will add later, should I find something.

You are encouraged to expand the list if you find something or could be improved, which is also feasible.

Otherwise a very good game, fun.

Thank you and see you soon.

Sorry my english is...
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local.man: There is more, which I will add later, should I find something.

You are encouraged to expand the list if you find something or could be improved, which is also feasible.
Owlcat Games, not GOG, is the place for this.
About the level 0 spells, I find I didn't use them at all once I levelled my main wizard a bit. You can still improve them, sort of, if you take feats that improve ranged touch attacks if you want to hit more reliably. Especially good if you make an arcane trickster as they can apply sneak attack damage to spells if I understand correctly - and given how easy sneak attacks are at the moment (just engage your target with a meat shield and you're done) the damage should pile up nicely.
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local.man: ... 5. The small level 0 spells that you can use again and again should always be slightly improved per level up. For example, the Level 1 acid spill could deal 1-3 damage, level 2 could do 2-3 damage, level 3 could now deal 2-4 damage, level 3-4 damage, and so on. Thus, caster classes at higher levels would still have a spell that is still usable and can also be cast automatically.
Especially at the start of the game, you are a bit better as a magician and not so weak.
Also, a level 0 damage spell should be available to Druids and all other classes that do not receive spell damage there.
...
As @Hickory mentioned above, you should post this on owlcat forum. Moreover, some posts about pets are mentioned there.
But not the point #5. It's a pathfinder rules, they shouldn't change it, cuz many of players would not be so happy with that kind of changes.
Also from some point I use damaging spells with Octavia only(thanks sneak attack!) and light, so I can avoid using torches in off-hand.
Post edited October 10, 2018 by green.rabbit