It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello!

Owlcat has been grinding out patches day after day since launch. The outcome of this is the cobra paradox. They release a patch to fix a bunch of bugs, but their solution creates a dozen other problems. I think they should take the time to test each patch before it is released. Or maybe have a public beta where people can test the patches themselves, and report back to Owlcat. I know people are going to complain if they slow down with patches, I still think it is better in the long run.
avatar
jsidhu762: Hello!

Owlcat has been grinding out patches day after day since launch. The outcome of this is the cobra paradox. They release a patch to fix a bunch of bugs, but their solution creates a dozen other problems. I think they should take the time to test each patch before it is released. Or maybe have a public beta where people can test the patches themselves, and report back to Owlcat. I know people are going to complain if they slow down with patches, I still think it is better in the long run.
I kinda agree, as long as they are fixing endgame asap.
They have to keep going. The have to keep interest in their game and leaving the game in a broken state is not the way to do that.
Officially they had a beta, but in effect, we are now their public beta. I wish it had been portrayed that way, but it's too late now for them to reverse course.

They tried to slow down with patches, make bigger ones, and test them, but got so much negative feedback that they stuck with the hotfix approach.

If it had been presented as a beta, for the most part people would have been reasonably patient and they could have tested and released fixes in a normal manner. But now they're stuck with a good game that's broken in many places, and have no choice but to rush it into a state where it's mostly functional for most people.

So while I agree that it would be nice to have fewer patches that are more comprehensive and better tested, I don't think that's an option for them at this point.
avatar
Spockprime: Officially they had a beta, but in effect, we are now their public beta. I wish it had been portrayed that way, but it's too late now for them to reverse course.

They tried to slow down with patches, make bigger ones, and test them, but got so much negative feedback that they stuck with the hotfix approach.

If it had been presented as a beta, for the most part people would have been reasonably patient and they could have tested and released fixes in a normal manner. But now they're stuck with a good game that's broken in many places, and have no choice but to rush it into a state where it's mostly functional for most people.

So while I agree that it would be nice to have fewer patches that are more comprehensive and better tested, I don't think that's an option for them at this point.
Pretty much the way I see it aswell.

I honestly think, any crowdfunding campaign should end in a public-beta, where the platforms like steams EA or GoGs In-dev act as a filter for people who are interested in offering their feedback and are capable to do so beyound "this shit sucks".
Usually works well to have a 3rd-party forum actings as a freeforall and a forum with minimal gates to allow the high-quality posters to give feedback without that much whitenoise.
It only depends on how well you are able to resist the temptation of branding all negative feedback in that gated forum as "trolling"
This is a result of what the fans requested. Orginally they posted a plan of a large patch to fix a great deal of problems. Consumers were upset and posted they wanted the game fixed now. Nobody wanted to wait they wished to see something happening right this moment.

The result is they release multiple smaller patches each week. These patches are not able to be tested for an extended period as they are released in rapid sucession. The result is consumers are upset the smaller patches that do not cause problems.
Fan requests are just that. But launching a defective product and then blasting out mini fixes that don't work isn't a good solution to vocal and persistent critics. The reason I'm here now is the product doesn't work at all due to some confluence of issues from their latest patching.
avatar
jsidhu762: Hello!

Owlcat has been grinding out patches day after day since launch. The outcome of this is the cobra paradox. They release a patch to fix a bunch of bugs, but their solution creates a dozen other problems. I think they should take the time to test each patch before it is released. Or maybe have a public beta where people can test the patches themselves, and report back to Owlcat. I know people are going to complain if they slow down with patches, I still think it is better in the long run.
Well, I for one have finally learend the lesson to not expect anything from Kickstarters anymore. Next time, i will definately hold my finger away from the support button. Tired of the often lacklustre end product we receive. While there are some really good cases, like Harebrain and Original Sin comes to mind, they're unfortunately far from the norm. At least in my experience.
I don't know. Lasttime i played this game was like two weeks ago. Since then they probably released few patches and still i can't forcemyself to go back there. It is so strange when taking into consideration how hyped i was for this game.