Posted May 05, 2020
InEffect: It's actually one of the better balanced RPG's out there. Balance doesn't mean equality. When everything is equal the choice is meaningless. Grab whatever without thinking and it'll be fine in a world of equality.
Can't comment on the balance thing compared with other RPGs in general, but would trust your judgement on it. However, I'd like to comment on it compared with Pillars of Eternity specifically. It's a game I enjoyed for a long time, but also one that got a bit grindy and "flat" with uninspiring itemisation (and I'm apparently one of the few people who actually enjoyed the ship combat). When all the classes and items are more or less equal, you can pretty much ignore it. Which makes itemisation boring and uninspiring. And makes picking one class or race over another less meaningful, apart from pure roleplaying. I can see that items in Pathfinder are pretty darn powerful, but it's something I like to be honest. It means they actually matter, and you feel the power from getting another level, or from getting a better weapon or other item. And perhaps more importantly, the whole experience is more exciting and rewarding. These are both single player games, not Starcraft. It's okay to not have perfect equilibrium between every aspect of the game. Not that this was the case in POE anyway, but it seemed to be a core design goal by Josh Sawyer.
Sorry for that tangent, but upon seeing some soul searching (harr-harr) about the poor sales of POE2, perhaps this is something Obsidian should have taken to heart regarding "lessons learned".
Post edited May 05, 2020 by Pangaea666