Posted August 30, 2020
Since we don't have the release notes anymore (showing 2.1.0k shows an old version's notes, in Galaxy), I'm copying what I have found "elsewhere" here.
This forum message box is *very* small, so I'm not editing to add BBCode.
**Please be aware of plot spoilers in the description below!**
* It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep — Upper Reaches. Resolution: fixed.
* Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
* Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
* You could no longer interact with Astradaemon at Vordakai's Tomb after talking to him. Resolution: fixed.
* Now you cannot leave Vordakai's Tomb until you talked to Maegar Varn.
* In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
* If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
* Fixed the issues with the characters’ movement in The Stag Lord's Fort.
* Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
* Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
* Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
* Fixed the duration of Gather Power and other effects in turn-based mode.
* The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
* Fixed the issue when Amiri’s fourth weapon slot was locked after Armag broke her sword.
* Fixed the issue when R3, L3, and Select buttons sometimes failed to work when playing on Steam with Controller Configuration Support enabled.
* Fixed the issues when the AI missed the turns, especially at low FPS.
* An extra action bar was visible in the dialogues. Resolution: fixed.
* Fixed the issues caused by multiple attempts to start resting using a hotkey.
* The camera zoom was set either to its minimum or maximum value. Resolution: fixed.
**A friendly reminder:** while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
2.1.0j
Please be aware of plot spoilers in the description below!
Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
It was impossible to enter the Valley of the Dead if Jaethal wasn’t in the party. Resolution: fixed.
When you chose a chaotic evil option in the dialogue with Rook at the Ruined Watchtower, it was impossible to get the item necessary to solve the puzzle. Resolution: fixed.
Even if one of the tiefling sisters was dead, you could still ask to talk to her in the corresponding dialogue in the capital. That resulted in numerous further issues. Resolution: fixed.
Unessential messages are no longer displayed in the combat log during cutscenes at the House at the Edge of Time.
Some converted spells were incorrectly displayed on the spell panel. Resolution: fixed.
In some cases, hints in the Equipment and Inventory windows were displayed incorrectly. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
2.1.0i
Dear Pathfinders,
We've prepared the first update for the Definitive Edition as fast as we could. It is an important one, as it contains fixes for a few critical issues that some of you have faced.
Please be aware of plot spoilers in the description below!
Now you can change the controller type in the game settings.
Now you can change the order of characters in your group (for the console version).
Fixed the issue due to which sometimes it was impossible to save the game.
The characters could sometimes be stuck in the throne room. Resolution: fixed.
Fixed the issue with the freezing of Octavia and Regongar’s scene in the tavern.
The romance dialogue with Tristian started each time the player’s character entered the main square in the Capital. Resolution: fixed.
The main character was hanging in the air during the dialogue with Kaessi in her house. Resolution: fixed.
In Jamandi’s mansion and some other areas, weapons sometimes were hanging in the air. Resolution: fixed.
When companions joined the main character, sometimes they were not linked (for the console version only). Resolution: fixed.
The kinetic knights started the game with 0 gold. Resolution: fixed.
The kineticist’s action panel was sometimes displayed incorrectly. Resolution: fixed.
When activating an ability in combat using a hotkey, the prediction panel showed the incorrect information. Resolution: fixed.
[*]The cursor was visible after you selected the gamepad as the controller. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
This forum message box is *very* small, so I'm not editing to add BBCode.
**Please be aware of plot spoilers in the description below!**
* It was possible to start a fight with Marquise Immolatia when entering Lostlarn Keep — Upper Reaches. Resolution: fixed.
* Dallirun Myrnas failed to summon the undead on the Flintrock Grassland. Resolution: fixed.
* Kassil Aldori was missing on the Flintrock Grassland. Resolution: fixed.
* You could no longer interact with Astradaemon at Vordakai's Tomb after talking to him. Resolution: fixed.
* Now you cannot leave Vordakai's Tomb until you talked to Maegar Varn.
* In the Other World area, the teleporting system was greatly improved to prevent characters from being stuck when they use teleportation spells (e.g. Dimension Door).
* If your main character fell unconscious before your companions when you first met the Technic League, that could lead to gameplay-related issues in the area. Resolution: fixed.
* Fixed the issues with the characters’ movement in The Stag Lord's Fort.
* Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
* Characters with the Kinetic Blade ability were unable to attack enemies in turn-based combat if they needed to come closer to their target. Resolution: fixed.
* Spells that have a line of effect and cone-shaped spells sometimes failed to hit the targets that were standing behind opened doors. Resolution: fixed.
* Fixed the duration of Gather Power and other effects in turn-based mode.
* The abilities that used a swift action each round, spent it even if they were disabled. If a swift action was spent, the prediction panel showed that a free-action ability would be used as a standard action. Resolution: fixed.
* Fixed the issue when Amiri’s fourth weapon slot was locked after Armag broke her sword.
* Fixed the issue when R3, L3, and Select buttons sometimes failed to work when playing on Steam with Controller Configuration Support enabled.
* Fixed the issues when the AI missed the turns, especially at low FPS.
* An extra action bar was visible in the dialogues. Resolution: fixed.
* Fixed the issues caused by multiple attempts to start resting using a hotkey.
* The camera zoom was set either to its minimum or maximum value. Resolution: fixed.
**A friendly reminder:** while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
2.1.0j
Please be aware of plot spoilers in the description below!
Fixed the error due to which you could lose control over your party after Tristian’s attack at the Abandoned Keep.
It was impossible to enter the Valley of the Dead if Jaethal wasn’t in the party. Resolution: fixed.
When you chose a chaotic evil option in the dialogue with Rook at the Ruined Watchtower, it was impossible to get the item necessary to solve the puzzle. Resolution: fixed.
Even if one of the tiefling sisters was dead, you could still ask to talk to her in the corresponding dialogue in the capital. That resulted in numerous further issues. Resolution: fixed.
Unessential messages are no longer displayed in the combat log during cutscenes at the House at the Edge of Time.
Some converted spells were incorrectly displayed on the spell panel. Resolution: fixed.
In some cases, hints in the Equipment and Inventory windows were displayed incorrectly. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
2.1.0i
Dear Pathfinders,
We've prepared the first update for the Definitive Edition as fast as we could. It is an important one, as it contains fixes for a few critical issues that some of you have faced.
Please be aware of plot spoilers in the description below!
Now you can change the controller type in the game settings.
Now you can change the order of characters in your group (for the console version).
Fixed the issue due to which sometimes it was impossible to save the game.
The characters could sometimes be stuck in the throne room. Resolution: fixed.
Fixed the issue with the freezing of Octavia and Regongar’s scene in the tavern.
The romance dialogue with Tristian started each time the player’s character entered the main square in the Capital. Resolution: fixed.
The main character was hanging in the air during the dialogue with Kaessi in her house. Resolution: fixed.
In Jamandi’s mansion and some other areas, weapons sometimes were hanging in the air. Resolution: fixed.
When companions joined the main character, sometimes they were not linked (for the console version only). Resolution: fixed.
The kinetic knights started the game with 0 gold. Resolution: fixed.
The kineticist’s action panel was sometimes displayed incorrectly. Resolution: fixed.
When activating an ability in combat using a hotkey, the prediction panel showed the incorrect information. Resolution: fixed.
[*]The cursor was visible after you selected the gamepad as the controller. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.