Posted November 27, 2011
I've only tested the discounted Steam version so far, since $9.99 was too much of a gamble for me, not knowing whether I'd be able to run it - actually I only get acceptable FPS in 640x480 with my old GeForce 7300LE, and I've already experienced a few crashes. Apart from the technical issues it seems like a fun game though. Maybe one day, when I get a better graphic card ... But there was one thing I found pretty annoying:
You can move the camera with the mouse, but as soon as you stop moving it, it slowly reverts back to the most inconvenient position, which is the level of the horizon and directly behind the character, so that Stranger is always in the way and his form perfectly conceals everything in his view from you, especially chasms you might want to jump over. Is this meant to be this way? Is there something you can do against it, any way you can keep control over the camera? And was it this way in the console version, too? Maybe it's easier to handle with a gamepad, however annoying it still would be?
(The only solution I've found so far is to switch to first person view, but it's not an ideal one; and I'm aware that you can re-configure keys, but camera control doesn't seem to be among the options.)
You can move the camera with the mouse, but as soon as you stop moving it, it slowly reverts back to the most inconvenient position, which is the level of the horizon and directly behind the character, so that Stranger is always in the way and his form perfectly conceals everything in his view from you, especially chasms you might want to jump over. Is this meant to be this way? Is there something you can do against it, any way you can keep control over the camera? And was it this way in the console version, too? Maybe it's easier to handle with a gamepad, however annoying it still would be?
(The only solution I've found so far is to switch to first person view, but it's not an ideal one; and I'm aware that you can re-configure keys, but camera control doesn't seem to be among the options.)
Post edited November 27, 2011 by Leroux
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