Renyaloth: Nope, you get a choice between a node based (myst 3) style or first person wasd shooter style.
May I probe deeper?
I'm familiar with some game terminology. I'm trying to develop a consistent terminology so gamers will find it easier to chat.
Node based?
Hmmm... As it so happens , I'm playing Myst 3 right now. (... I just finished Amateria -- the FPP 'pinball' ride at the end is outstanding! ...)
Putting WASD aside, can you tell me more about "node based" in Obduction? That it's like Myst 3 is a good clue, of course, but does any of the following help convey what you mean by "node based"?
Thanks, Renyaloth!
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Myst 3 gameplay is 1st-person (pathed avatar) point-&-click virtuality with mouse-look.
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avatar: An in-game surrogate. An avatar is the gamer's proxy "inside" a non-RPG. Avatars are unnamed & unscripted. Contrast with protagonist.
mouse-drive: Left-right mouse buttons "drive" POV "forward"-"back" continuously (i.e., no jump cuts) while mouse-look (or mouse-nudge) "steers". Contrast with point-&-click.
mouse-look: Even slight mouse-moves pans POV "up"-"down"-"left"-"right" in real time. Contrast with mouse-nudge. Also see mouse-pointer.
mouse-nudge: Combines mouse-pointer & mouse-look. When mouse-pointer "bumps" into the edges of an invisible frame, it "nudges" POV. Contrast with mouse-look.
mouse-pointer: Moving the mouse moves a floating (often animated) pointer across an unchanging POV (i.e., no panning) so that the gamer can "grab" an "object". Contrast with mouse-look & mouse-nudge.
pathed: In-game surrogates must follow predetermined "paths" or "trajectories" through the "environment". Contrast with roaming.
point-&-click: Mouse-pointer selects "direction" while mouse-click jump cuts to a new POV "looking" in the selected "direction" (i.e., no "driving"). Contrast with mouse-drive.
slideshow: Prerendered POVs from which the gamer selects the 'next' POV (usually via point-&-click). Contrast with virtuality.
virtuality: A 3-dimensional "environment" with seamless POV transitions (usually via mouse-look). Contrast with slideshow.