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I assume you know what mouse-drive is... If not, ask.

The reason I ask is because GOG's bullet summaries are devoid of actual gameplay info and are therefore rather crippled.

If the FPP gameplay experience is exactly like URU, including how the mouse works, then the answer to my question is "Yes".

Warm Regards,
Mark.
Post edited September 17, 2018 by markfilipak
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Nope, you get a choice between a node based (myst 3) style or first person wasd shooter style.
avatar
Renyaloth: Nope, you get a choice between a node based (myst 3) style or first person wasd shooter style.
May I probe deeper?

I'm familiar with some game terminology. I'm trying to develop a consistent terminology so gamers will find it easier to chat.

Node based?
Hmmm... As it so happens , I'm playing Myst 3 right now. (... I just finished Amateria -- the FPP 'pinball' ride at the end is outstanding! ...)

Putting WASD aside, can you tell me more about "node based" in Obduction? That it's like Myst 3 is a good clue, of course, but does any of the following help convey what you mean by "node based"?

Thanks, Renyaloth!

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Myst 3 gameplay is 1st-person (pathed avatar) point-&-click virtuality with mouse-look.

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avatar: An in-game surrogate. An avatar is the gamer's proxy "inside" a non-RPG. Avatars are unnamed & unscripted. Contrast with protagonist.

mouse-drive: Left-right mouse buttons "drive" POV "forward"-"back" continuously (i.e., no jump cuts) while mouse-look (or mouse-nudge) "steers". Contrast with point-&-click.

mouse-look: Even slight mouse-moves pans POV "up"-"down"-"left"-"right" in real time. Contrast with mouse-nudge. Also see mouse-pointer.

mouse-nudge: Combines mouse-pointer & mouse-look. When mouse-pointer "bumps" into the edges of an invisible frame, it "nudges" POV. Contrast with mouse-look.

mouse-pointer: Moving the mouse moves a floating (often animated) pointer across an unchanging POV (i.e., no panning) so that the gamer can "grab" an "object". Contrast with mouse-look & mouse-nudge.

pathed: In-game surrogates must follow predetermined "paths" or "trajectories" through the "environment". Contrast with roaming.

point-&-click: Mouse-pointer selects "direction" while mouse-click jump cuts to a new POV "looking" in the selected "direction" (i.e., no "driving"). Contrast with mouse-drive.

slideshow: Prerendered POVs from which the gamer selects the 'next' POV (usually via point-&-click). Contrast with virtuality.

virtuality: A 3-dimensional "environment" with seamless POV transitions (usually via mouse-look). Contrast with slideshow.
Post edited September 20, 2018 by markfilipak
Yes. 1st-person (pathed avatar) point-&-click virtuality with mouse-look.

You look around in a 360 degree motion. During which you will see glowing lines that indicate where the next nodes are.
(The intensity of these locators can be changed in settings).

after clicking on the next node your view will glide to that location.

If you have ever happened to play Myst 5 and used the "Classic Plus" control option it works exactly like that.


I tried attaching an image but its not wanting to show up. :(
Post edited September 21, 2018 by Renyaloth