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So correct me if I am wrong but the trailers were stated as being actual in game footage right? This is exactly why I bought the game and i'm sure everyone else gained interest in the game after watching the same trailers. Seeing how awesome it all looked.. Animals running around everywhere, activity galore.

Yet.. after playing for many hours the reality of the game is far from what was being shown to obviously hype this up. The planets feel empty with just some scattered monuments or bases that look the same as every other base on the same planet and every other quadzillion planets in the game. Animals are very sparse. Little to no interaction with any aliens.. I could go on and on.

Very disappointed with so many aspects of the game. Feeling very mislead, cheated and robbed, especially paying $60 for this, which should be more in the order of a $10-$20 game max! What a surprise that there is no demo!
Post edited August 14, 2016 by xeibo
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xeibo: Animals are very sparse. Little to no interaction with any aliens.. I could go on and on.
Fauna depends on planet.... when you land you get indicator.
Some planets have none some VERY CROWDED

You can feed the fauna and they can provide different perks... like pets to pooping out resources to helping you find stuff.

Aliens you have freighters, outposts space stations , pirates , lone space crafts...

I just got married to alien not long ago... xD

That isn't including the sentinals which is part of the universe.
Which are more like gaia guardians.

Not sure what you looking for?
Post edited August 14, 2016 by Regals
Never watch trailers to games. heck, don`t watch any trailer ever. they are often `hyped up. I thought most people knew that by now.

I didn`t watch the trailer. I watched u-tube Let`s Plays. If it`s good enough in that then I`ll buy.

So i`m not disappointed.
I've been watching the videos since I learned about the game, all the way up until the PS4 release then I stopped so as not to spoil my own play. It looks exactly like what they showed it would.

I have the opposite complaint actually. I thought plants and animals would be rare, like only 10% or something like that. I haven't found ANY planets or moons in 3 systems that were not covered with both plants and animals. Oh well.
Post edited August 14, 2016 by justporter
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justporter: I've been watching the videos since I learned about the game, all the way up until the PS4 release then I stopped so as not to spoil my own play. It looks exactly like what they showed it would.

I have the opposite complaint actually. I thought plants and animals would be rare, like only 10% or something like that. I haven't found ANY planets or moons in 3 systems that were not covered with both plants and animals. Oh well.
Found a moon. No plants, no life. A few mineral resources. Pretty dead.

This is one of those games where you have to give it time to see all it has to offer.
I've never found a planet as rich as the ones seen in the trailers.

I mean....Look at this compared to what you ACTUALLY get: https://www.youtube.com/watch?v=nLtmEjqzg7M

Theres vast differences in quality here. I think they used faked pre-renders for the trailers (they lied basically). Even the way the wildlife behaves is totally different in the game, where they dart around aimlessly. Look at the detail on the ships as well...
Post edited August 14, 2016 by NasherUK
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NasherUK: I've never found a planet as rich as the ones seen in the trailers.

I mean....Look at this compared to what you ACTUALLY get: https://www.youtube.com/watch?v=nLtmEjqzg7M

Theres vast differences in quality here. I think they used faked pre-renders for the trailers (they lied basically). Even the way the wildlife behaves is totally different in the game, where they dart around aimlessly. Look at the detail on the ships as well...
Wow. Now I`m doubly glad I didn`t see the trailers.
Post edited August 14, 2016 by Socratatus
Another big giveaway is how quickly they go from space to ground and how low they are flying. It won't let you fly any where near that low in the game (which is super annoying btw) :/
Post edited August 14, 2016 by NasherUK
Of course they didn't show how the game will look like in the trailer, quite simply because they couldn't even if they wanted to. Trailers showing what you see today in the game would mean that Hello games have had generation of the planets ready several years ago - which, understandably, they didn't.

I think what happened was probably something along the lines of randomly generating landscape, randomly generating wildlife and then manually combining the two and scripting it to actually have something to show.

That's why you don't trust early trailers - not because they would lie straight away, but because even developers themselves can't know what will the final product look like at that stage.
If you go by the early trailers and gameplay, stage or not. It seems as if a great variety of loops and depth exist to the game and it's generation systems. The decidedly more recent trailers is where you actually start to see things going amiss. Particularly the Fight, Build, Survive, Explore.

Picked it up on the PS4, and truthfully with all the crashes it's not in that much better of condition. And that whole pre-order ship killed my first character. It's clear the game was being presented very carefully, during all their presentations, and they were being intentionally vague on purpose. This unfortunately seems to happen a lot when people mistake the purity of mathematics as superior to the imperfections of the artist's touch.

I wish I could go in and mess with the seed, or the distribution and mechanics of the generation... Every world so far has been extremely crowded for me, and the terrible joke of an inventory is beyond frustrating. For a Galaxy that's unexplored and lonely, sure are a lot of buildings and aliens mucking about. And the goddamn step by step progression is a crutch indie and professional developers have to cease using.

It's clear the game needs some more time, I would estimate about a year or so to fine tune it's systems. Or at the very least add the ability of the player to customize the experience to their liking. The only game involved is really mining, and Minecraft did that in a clearly superior way years ago.

Oh, yeah... Where the hell is my dune worm?
There is clearly a huge amount of depth to this game. It just doesn`t look as good as that trailer. Also that grass, I`ve not seen any grass like that, but again it may show up on later planets.

But again, I don`t watch trailers and I advise no one else too. Watch Let`s Plays (honest ones) and you shouldn`t be conned.

p.s By the way I went back to the game and checked my graphics options to see if there was a better level of graphics.
I found an `Ultra` for shadows that i`d completely missed. Switched it on and it makes my game look much better, less cartoony.

Maybe you guys missed it too. Check.
Post edited August 14, 2016 by Socratatus
Seems that until you get the upgraded warp-drives, you can't travel to the more "extreme" systems. It's kind of difficult to tell from the starmap which is which, but it's indicated by the colour and the class of the star in the system. Yellow->Red->Green->Blue, in order of upgrade path.

So I managed to get a sigma upgrade on the hyperdrive, picked a red star. And instantly twice the size of the creatures, bigger difference in size on the planets nearby, deep lakes, more diverse rock, more hazards, and so on. So I think that's how they hide the extreme dead desert-planets, large creatures, and things like that. Which.. is pretty silly. If you need to play for a good 5-10 hours before you see anything else than a yellow star.

The autopilot proximity thing, though - probably the most annoying thing I've ever seen in a game. It's all right when you pulse to a space-station, that the speed of the boost is reduced, and so on. But that it's technically impossible to get closer to the ground than 1000 meters is amazing. Not just because it's ridiculous, unhelpful, and makes any amount of flying pretty boring. But because it wasn't implemented in the showfloor demos.

So this is something that was implemented after Sony Q&A took over. Really wouldn't surprise me if a lot of other things were "toned down" or "smoothed out" in the same way...
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nipsen: So this is something that was implemented after Sony Q&A took over. Really wouldn't surprise me if a lot of other things were "toned down" or "smoothed out" in the same way...
My heart sank when I recently heard Sony was part of this. They`ve screwed up so many things, especially movies. They don`t allow much true imaginative freedom and tend to agendarise things lately. I would`ve thought twice if I`d known they were publishing it.
Post edited August 14, 2016 by Socratatus
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nipsen: So this is something that was implemented after Sony Q&A took over. Really wouldn't surprise me if a lot of other things were "toned down" or "smoothed out" in the same way...
Could just be a technical limitation - look at how the game performs now with this limitation in place and imagine how it would perform if you were hugging the ground, therefore forcing rendering/generation of the most detailed assets on the fly in high speed.
You need to read this on reddit.com (can't post a proper link - I'm sure you can put it together)

/r/NoMansSkyTheGame/comments/4xle85/psa_there_are_four_types_of_star_systems/