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Hello everyone!

Often, flying in star systems, I encounter various incomprehensible objects. Some of them can be destroyed with weapons and get resources. Some are transmitting messages. But with some it is unclear what to do. For example, like this, in the description it is a ruin.

I didn't find any entrances to this object. It is not destroyed by weapons. He does not transmit any messages and does not communicate on the radio channel.

If anyone knows what to do with this, write in the subject. And if someone has found something like this, various strange things in space, upload photos to this topic.
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Post edited June 06, 2022 by Ant.ares
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Ant.ares: Hello everyone!

Often, flying in star systems, I encounter various incomprehensible objects. Some of them can be destroyed with weapons and get resources. Some are transmitting messages. But with some it is unclear what to do. For example, like this, in the description it is a ruin.

I didn't find any entrances to this object. It is not destroyed by weapons. He does not transmit any messages and does not communicate on the radio channel.

If anyone knows what to do with this, write in the subject. And if someone has found something like this, various strange things in space, upload photos to this topic.
Looking to the picture, I think it is a relic of the First Spawn Gek war (or something like), and may be a lore element only.
I also enountered some objects that I could not interract with, like big vessels named like 'planet XXX rescue colony' (may also be a lore element about some catastrophic event far in the past game stroy...)
Looks like rubble of the first spawn.

https://nomanssky.fandom.com/wiki/Space_Encounter
I met the Hyperspace Navigation Station and received the code through the communicator. But I don't understand which digits of the code should be discarded to get the portal address, from the beginning of the code or from the end; I wonder where this portal can lead?

I read about Rumble of the First Spawn, in the end only "unknown"; by the way, when I flew up to him, he was buzzing from the inside, probably something inside is working

and it is also unclear which vulture corresponds to which code; I have an interpretation, but I do not know if it is correct

judging by the fact that in each code the first 4 digits are zeros, then most likely the first 4 digits should be discarded
Post edited June 11, 2022 by Ant.ares
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Ant.ares: I met the Hyperspace Navigation Station and received the code through the communicator. But I don't understand which digits of the code should be discarded to get the portal address, from the beginning of the code or from the end; I wonder where this portal can lead?
The Hyperspace Navigation Station's string of hex digits is for the current star system. The encoding is

00 PSSS GG YY ZZZ XXX

where P is the current planet number in a system, SSS the system index within a region, GG the index of the current galaxy, and YY ZZZ XXX is the current region coded in the same was as for a regular portal address.

Since it's floating in interplanetary space, the P value will always be 0. The galaxy index starts at 00 for Euclid, so Eissentam would be 09 and so on.

I'd like to think that the leading 00 digits will somebay be a "universe index" where there are multiple (255?) parallel universes out there, each with their own instance of ATLAS and all the rest.
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dashiichi: ... and YY ZZZ XXX is the current region coded in the same was as for a regular portal address.
there are 12 characters in the portal address, and there are only 8 hexadecimal values in the XX YYY ZZZ part of the code, two are clearly missing; i.e. if the code is intended for the current star system, then the portal code must correspond to the set of glyphs of this system?
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dashiichi: ... and YY ZZZ XXX is the current region coded in the same was as for a regular portal address.
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Ant.ares: there are 12 characters in the portal address, and there are only 8 hexadecimal values in the XX YYY ZZZ part of the code, two are clearly missing; i.e. if the code is intended for the current star system, then the portal code must correspond to the set of glyphs of this system?
The PSSS group is part of the portal code as a prefix, along with YY ZZZ XXX.
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dashiichi: ... where P is the current planet number in a system, SSS the system index within a region...
Since it's floating in interplanetary space, the P value will always be 0.
If P is always 0, then the portal address for any planet of this system will be the same; then what is the point of using P in the code? I thought that the addresses of different planets of the same system should be different, otherwise which planet the player will get to using the address of this system from another place; it is not entirely clear about the floating position of the planets

I saved the code transmitted by Hyperspace Navigation Station, I will try to use it to go through the portal; unfortunately, I did not remember the system in which the meeting took place, but if I log out in a system that I have already visited, then it will be great

at the same time, I'll check the theory with the planet index in the code; I'll have to jump out somewhere
Post edited June 12, 2022 by Ant.ares
I went to the received address through the portal. It is worth saying that the XX YYY ZZZ group from the received code completely coincided with the same group from the system code where I was. I probably met the Hyperspace Navigation Station in this system, I flew a lot in it. The GG group corresponds to my current galaxy. Only the PSSS group differed, in the received code 0095, and in the code of the current system 20B0. I jumped out not far from the original system. I have already been to the exit system and explored one planet, and I was thrown onto it.

Interestingly, the terminal was not activated on the exit portal, it is impossible to close or re-type the code on it. Apparently, after the activation of the entrance portal, an unambiguous connection between the two portals is formed on the principle of input-output and it can only be broken on the entrance portal. After leaving, I took off from the planet and returned back to the portal, the connection remained active. Apparently it continues to exist until I leave the system.

It turns out that if you know the addressing system of planets in the sector, then starships are not needed at all for traveling. But it is not possible to fly from a galaxy to another galaxy without a spaceship, unless there is a base with a teleporter in another galaxy.

p.s. an interesting moment when I typed the address 000000000000 on the portal terminal, Atlas gave me a red warning, and I was thrown into the system at 5450 units from the galactic core; very convenient for moving to the next galaxy, you don't have to drag yourself from the very edge; but maybe it's a coincidence
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Post edited June 12, 2022 by Ant.ares