Wishbone: While there are many excellent suggestions, and I certainly have plenty of my own, this is probably not the best place to post them, at least not if you want Hello Games to see them.
Socratatus: Why not post them anyway? I could include them in the list i`ll bring to the Devs.
Very well. Lots of things have been mentioned already, but here are a few of my pet peeves with the game.
1. Stop taking away control for long periods Every time you save at a new save point, or get a reward of some sort, the game goes into "cinematic mode", pulling black bars in from the top and bottom for that "cinematic feel", and takes away your control of the game for ages. It really contributes to making the gameplay feel slow as fuck. I don't
need a 15 second "cutscene" every time I save the game at a new waypoint. It's not so bad the first few times, but after a while I'm just impatiently tapping my feet, thinking "Just let me get on with the game already!"
The same thing applies to the signal scanners as well. The animation where it zooms up into the air, pauses, and then zooms back down to point in the general direction of the target takes
far too long, and is really annoying.
2. Stop hogging the GUI When you save the game, even if it isn't the first time you've used that save point, the "game saved" message stays on the screen for ages. Since there is only that center part of the screen reserved for anything the game wants to tell you, that means that if you open some of the crates that usually accompany a save point right after you save, you can't see what's in them. Now, I'm a fast reader, but I imagine even slow readers can get through "game saved" in no more than a second, especially once you've seen it 200 times, and considering that the game is telling you what you just asked it to do.
3. Give us a way to remove marked locations Whenever you get a waypoint from a Scanner or a Colonial Outpost, the only way to remove it from the radar is to go there. However, you frequently get waypoints for places you've already been to. It wouldn't be so much of a problem if waypoints were only active for the planet you are on, but they are active in the entire star system. Hence, if you get a waypoint on your radar on a planet, and then leave for another planet without going to the waypoint first, it stays on your radar until you go to a different star system.