Posted August 25, 2018
Hi there.
TL:DR: The idea of handing me planetary bound vehicles is great, I like that they're expensive to build, and I do like, that they do no turn exploration into a ride in the park. What I do not like, is that their current properties do not incentivize me to actually make use of them.
One of the more controversial topics of discussion in No Man's Skys playerbase always has been the usefullness and feasibility of Exocrafts. So I know, I'm probably opening a can of worms here :)
Letting matters of taste and immersion for looks and in-game animation aside, I feel they don't currently are more than either just mobile storage containers or more or less convenient mobile shelters from the elements, with the Colossus being a very useful and much appreaciated submarine (also adding a lot of storage), the Nomand being quite fun to ride (and being able to cross bodies of water), and the Roamer being about in the middle of the other two.
I've just tried the Colossus in 1.57 (aftter trying the other two Exos), and while it still is my favourite submarine, to my taste the balance between simply using your ship for exploring and using any of the Exos is off, because bringing in an Exo is expensive, but yields no advantage over simply bursting along with your Ship and using your Mining Laser / Terrain Manipulator, apart from having a more capable scanner (if you decide to build the tech in your Exocraft).
The yield of the Exocrafts Mining Beam, even with the single upgrade available installed, is not worth the effort of crafting an ExoBay to my mind. Not being able to hide away from the Sentinels in even the Colossus, much less being able to escape with it after being detected, additionally makes me rather not use any of them at all, except when going aquatic.
This is all not helped by the fact, that the Exocrafts Mining Beam is quite limited in angle of attack, ending me up in rather exiting it and using my Multitool, than trying to somehow move the vehicle into a position feasible for mining a Resource Deposit -- avoiding them alltogether by simply using my Explorer type ship for planetary travel and resource gathering.
Pre-NEXT, for example, there were resources not mineable without an Exocrafts Mining Laser. I remember using an Exocraft on an extreme planet for gathering large amounts of Fungal Mold (guess what farm I tried to build :) ), because that simply was the most effective (and fun) way to do it.
Now, since we thankfuly have more specialized ship types, I think the Exos should receive perk(s). They might be very expensive and hard to find / build, but they'd make the Exocrafts part of my gameplay again. E.g. the Exocraft Mining Laser being able to extract more resources from a Deposit than a Multitool. Especially considering the obscene fuel consumption of the Exo Laser.
Anyway, if you read up to this point in my semi-rant, I'd like to read about how you make use of the Exos in NEXT. I sure hope I missed out on some features or useful tricks :)
TL:DR: The idea of handing me planetary bound vehicles is great, I like that they're expensive to build, and I do like, that they do no turn exploration into a ride in the park. What I do not like, is that their current properties do not incentivize me to actually make use of them.
One of the more controversial topics of discussion in No Man's Skys playerbase always has been the usefullness and feasibility of Exocrafts. So I know, I'm probably opening a can of worms here :)
Letting matters of taste and immersion for looks and in-game animation aside, I feel they don't currently are more than either just mobile storage containers or more or less convenient mobile shelters from the elements, with the Colossus being a very useful and much appreaciated submarine (also adding a lot of storage), the Nomand being quite fun to ride (and being able to cross bodies of water), and the Roamer being about in the middle of the other two.
I've just tried the Colossus in 1.57 (aftter trying the other two Exos), and while it still is my favourite submarine, to my taste the balance between simply using your ship for exploring and using any of the Exos is off, because bringing in an Exo is expensive, but yields no advantage over simply bursting along with your Ship and using your Mining Laser / Terrain Manipulator, apart from having a more capable scanner (if you decide to build the tech in your Exocraft).
The yield of the Exocrafts Mining Beam, even with the single upgrade available installed, is not worth the effort of crafting an ExoBay to my mind. Not being able to hide away from the Sentinels in even the Colossus, much less being able to escape with it after being detected, additionally makes me rather not use any of them at all, except when going aquatic.
This is all not helped by the fact, that the Exocrafts Mining Beam is quite limited in angle of attack, ending me up in rather exiting it and using my Multitool, than trying to somehow move the vehicle into a position feasible for mining a Resource Deposit -- avoiding them alltogether by simply using my Explorer type ship for planetary travel and resource gathering.
Pre-NEXT, for example, there were resources not mineable without an Exocrafts Mining Laser. I remember using an Exocraft on an extreme planet for gathering large amounts of Fungal Mold (guess what farm I tried to build :) ), because that simply was the most effective (and fun) way to do it.
Now, since we thankfuly have more specialized ship types, I think the Exos should receive perk(s). They might be very expensive and hard to find / build, but they'd make the Exocrafts part of my gameplay again. E.g. the Exocraft Mining Laser being able to extract more resources from a Deposit than a Multitool. Especially considering the obscene fuel consumption of the Exo Laser.
Anyway, if you read up to this point in my semi-rant, I'd like to read about how you make use of the Exos in NEXT. I sure hope I missed out on some features or useful tricks :)
Post edited August 25, 2018 by ksj8ak2