Posted August 23, 2018
Hello,
this has surely been treated already, but because they were bugs in past updates I decided to make a fresh post.
I'm amazed by the new freighter fleet features, the ability to land on all of them you own, the new navigator officer on my main freighter as well as the 'Fleet Management' and 'Fleet Command rooms'. But I guess I'm missing most of the correct handling of them because maybe not everything is explained in the pop-up guide. So here I go with what puzzles me:
On the bridge there is the 'Fleet Management' section. All it does is to tell you what your owned freighters are capable to do (trade, combat, industrial...) with a point rating. Plus, you get to know how much fuel it will consume by going x lightyears away. There is nothing else you can or should do here, right? I suspect I'm missing something, What about sending them fuel for their missions?
The Fleet Command Room:
Here I'm even more puzzled, the very first time - by exactly following the pop-up guide - I construct such a room and I get 200 tonnes of Freighter Fuel which is then placed in my Exosuit , a blueprint for it?, (would make sense because it would be heavy to carry 200 tonnes...). Can I influence the freighter to carry any amount of fuel and do the materials get substracted from what I have in my exosuit or freighter cargo (for the fuel)?
All information I get in this room is wether the mission runs ok (freigther's captain report) and nothing else to know or do here, right? I guess I'm missing again part of it, I try to click anywhere possible, except selecting the ship to see the same info as in the Fleet Managment on the bridge there seem to be nothing to do here. I'm puzzled for the reason why such a room is necessary at all...
Then the big question: Is it possible to land on my fleet freighter and start the mission from here, the freighter going his way for the mission and I being able to protect him? Or does it make sense to just warp after him to protect him? Probably it's not worth it and I do better assigning a protection freighter, but humm...money, money my friend...I cannot endlessy buy freigthers for all purposes at my current state...
Thanks to enlight me on this, and btw:
How do you make a manual save of the game? I'm doing fine by just jumping in/out of my ship and it will save, but what if I want to save at a specific point and then reload from there days (or monthes ) later indipendent of the saves I've done in the meantime? (Sorry for my English, I hope you understand!)
Thanks a lot and congrats to the devs for this awesome update, I enjoy it a lot!
this has surely been treated already, but because they were bugs in past updates I decided to make a fresh post.
I'm amazed by the new freighter fleet features, the ability to land on all of them you own, the new navigator officer on my main freighter as well as the 'Fleet Management' and 'Fleet Command rooms'. But I guess I'm missing most of the correct handling of them because maybe not everything is explained in the pop-up guide. So here I go with what puzzles me:
On the bridge there is the 'Fleet Management' section. All it does is to tell you what your owned freighters are capable to do (trade, combat, industrial...) with a point rating. Plus, you get to know how much fuel it will consume by going x lightyears away. There is nothing else you can or should do here, right? I suspect I'm missing something, What about sending them fuel for their missions?
The Fleet Command Room:
Here I'm even more puzzled, the very first time - by exactly following the pop-up guide - I construct such a room and I get 200 tonnes of Freighter Fuel which is then placed in my Exosuit , a blueprint for it?, (would make sense because it would be heavy to carry 200 tonnes...). Can I influence the freighter to carry any amount of fuel and do the materials get substracted from what I have in my exosuit or freighter cargo (for the fuel)?
All information I get in this room is wether the mission runs ok (freigther's captain report) and nothing else to know or do here, right? I guess I'm missing again part of it, I try to click anywhere possible, except selecting the ship to see the same info as in the Fleet Managment on the bridge there seem to be nothing to do here. I'm puzzled for the reason why such a room is necessary at all...
Then the big question: Is it possible to land on my fleet freighter and start the mission from here, the freighter going his way for the mission and I being able to protect him? Or does it make sense to just warp after him to protect him? Probably it's not worth it and I do better assigning a protection freighter, but humm...money, money my friend...I cannot endlessy buy freigthers for all purposes at my current state...
Thanks to enlight me on this, and btw:
How do you make a manual save of the game? I'm doing fine by just jumping in/out of my ship and it will save, but what if I want to save at a specific point and then reload from there days (or monthes ) later indipendent of the saves I've done in the meantime? (Sorry for my English, I hope you understand!)
Thanks a lot and congrats to the devs for this awesome update, I enjoy it a lot!
Post edited August 23, 2018 by XenonS