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Hello.

(Just a little note. This is a puzzle project in Creative mode. I feel like I need to point this out cause on Steam I already been branded a Griefer by some retards...)

I am making a little "dungeon" (wink, wink ;) ) and I want to connect two parts of it with a teleporter.
Ok, that's easy, but... I want that teleporter to work only one way.
I've built the teleporters where I want them, then connected them and then powered them up.
I got the battery and connected it to a proximity switch, then connected the first teleporter and then the second one.
So now it only activates when I approach it. That's fine.
The issue is that when I am on the other side and the teleporter is not powered up any more, I can still use it to come back to where I came from, and that's not what I want it to do. I want it to stop working once I am on the other side.

I disconnected the power cable from the 2nd teleporter to see if it will work only one way but it still works both ways.

Any ideas? Maybe I am doing something wrong?

Thanks
Rudal
Post edited July 31, 2020 by Rudal
I could swear that 1-way teleportation was possible by depriving the end-point STP of power, but havent tested this lately and from what you say it no longer works this way.

There are still two ways i can think of to achieve what you are attempting however.

1: Put the end-point STP on a false floor beneath the actual dungeon floor, and put some decoration or other object inside it and around it.This way it should be possible to cause the teleporting player to appear above it, on the real floor, with no way of accessing the STP to return, because there will be no space fom him to spawn on the STP.

2: Use the adjacency glitch to tilt the STP sideways and place it on a false ceiling above the real floor, along with a proximity detector triggering a powered door directly beneath it. Upon arrival, the teleportee will instantly plummet (since the tilted STP wont hold him in place) and cause the door (acting as a trap-door) to open, causing him to end up on the real floor below. If u place the proximity detector far enough, it will be deactivated, causing the power door to shut close, with no way of returning.
Just an idea. This is Creative mode? Aren't things powered all the time in Creative mode?
I'm asking (I never played Creative), because back then, before there was the "Hide the power lines"-tool, I would sometimes save-edit a certain piece of code into a base that auto-powered all things; and I've read that this piece of code was common to all Creative bases.
But I might have misread or remembering badly. Just something to consider (or dismiss as non-sense :D ).