Posted August 15, 2016
Hey there :)
Something is wrong with the way that fov is applied. When i set the FoV to 100 it still looks zoomed in.
Actually it looks more like a FoV of 90 or lower when compared to games/engines like Quake, UT and any other FPS out there.
When i set to FoV via the config file(TKGRAPHICSSETTINGS.MXML) to 200 it actually looks like Quake/UT/etc. 120.
Something is wrong there!
It also looks as if the whole picture is cropped. Like old Games going from a 4:3 resolution to widescreen, or like the first Bioshock.
I also noticed, that the whole game is not rendered with my set resolution of 1920x1080. It is either internally 1280x720 or something in between but always lower than my native resolution, which could explain the huge aliasing artifacts. Actually....it looks like the first Dark Souls before Durante allowed the correct resolution to be rendered.
Anyone else noticed this?
Something is wrong with the way that fov is applied. When i set the FoV to 100 it still looks zoomed in.
Actually it looks more like a FoV of 90 or lower when compared to games/engines like Quake, UT and any other FPS out there.
When i set to FoV via the config file(TKGRAPHICSSETTINGS.MXML) to 200 it actually looks like Quake/UT/etc. 120.
Something is wrong there!
It also looks as if the whole picture is cropped. Like old Games going from a 4:3 resolution to widescreen, or like the first Bioshock.
I also noticed, that the whole game is not rendered with my set resolution of 1920x1080. It is either internally 1280x720 or something in between but always lower than my native resolution, which could explain the huge aliasing artifacts. Actually....it looks like the first Dark Souls before Durante allowed the correct resolution to be rendered.
Anyone else noticed this?