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Do I need all online features enabled - and me being online - to have my fleet missions updated? I have been away from the game for several days, and after debriefing my last mission the missions at the navigator on the bridge do not update to new ones. Or must I do all old missions before getting new ones?
I've not yet installed 1.58, still playing with 1.57.

In the Steam forums I read that missions get updated after every 24 hours, so I guess I must be online. However, in the Discovery tab I see the message 'You have lost connectivity...' although I'm online and my antivirus has trusted app control for NMS.

Thanks,
Post edited August 31, 2018 by XenonS
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XenonS: Do I need all online features enabled - and me being online - to have my fleet missions updated? I have been away from the game for several days, and after debriefing my last mission the missions at the navigator on the bridge do not update to new ones. Or must I do all old missions before getting new ones?
I've not yet installed 1.58, still playing with 1.57.

In the Steam forums I read that missions get updated after every 24 hours, so I guess I must be online. However, in the Discovery tab I see the message 'You have lost connectivity...' although I'm online and my antivirus has trusted app control for NMS.

Thanks,
What? I really hope this isn't the case.
I'm starting to suspect that a lot of the nice new features they've patched into the game over the years actually require a internet connection to work properly. I wish they'd be more open about these sort of things.
Unfortunately I don't know the answer.
Hopefuly someone in the know will reply.
I got fooled by the new mission names which are very similar to the old ones...A pure coincidence...
After installing 1.58 (and an entire backup of my saves), the online connectivity is stable and ok and new missions appear clearly in the list. Most of them have a much longer duration now - up to 28 hours.

However, the question is still open wether you need to be online for the missions to get updated. Thanks for any further feebacks.
Post edited August 31, 2018 by XenonS
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XenonS: I got fooled by the new mission names which are very similar to the old ones...A pure coincidence...
After installing 1.58 (and an entire backup of my saves), the online connectivity is stable and ok and new missions appear clearly in the list. Most of them have a much longer duration now - up to 28 hours.

However, the question is still open wether you need to be online for the missions to get updated. Thanks for any further feebacks.
28 hrs, that's awful, and I bet you make all of 60k for the mission. I found the missions to be more than useless, just hassle that cost more than they are worth. Did 7 missions and that's it for me. Never want to repair a frigate again, or read some goofy message about how lame they are and couldn't complete the mission without getting ripped apart.
Post edited September 01, 2018 by misscrabtree456
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misscrabtree456: 28 hrs, that's awful, and I bet you make all of 60k for the mission. I found the missions to be more than useless, just hassle that cost more than they are worth. Did 7 missions and that's it for me. Never want to repair a frigate again, or read some goofy message about how lame they are and couldn't complete the mission without getting ripped apart.
I have made several missions (up to 5 hours) sending 3 frigates and got on average 300.000 credits (or less credits and good items that I sold later).
To avoid repairs: When you setup the mission and chosing the frigates, get your 'Fleet rating' higher than the 'Mission rating'. You need to chose the right frigates for the mission role (exploration, trading, industrial, combat). Add support frigates to reduce the fuel requirement. Do not chose frigates that don't match the speciality of the mission, this will reduce your fleet rating.
Since I do so, I never had to repair any frigates at their return.
Post edited September 02, 2018 by XenonS
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misscrabtree456: 28 hrs, that's awful, and I bet you make all of 60k for the mission. I found the missions to be more than useless, just hassle that cost more than they are worth. Did 7 missions and that's it for me. Never want to repair a frigate again, or read some goofy message about how lame they are and couldn't complete the mission without getting ripped apart.
The mission rewards scale with the length of the missions but so do the fuel requirements.

It's not unusual to get 2-3M is credits and 8-19 of each item that's discovered during the mission. OTOH, it's also not unusual for missions of 2000+ LY to require ~400-500 tons of fuel either. Bear in mind that ALL of my frigates are S class andf that's with 2x support class ships per mission.

Frankly, since I'm a day 1 player, and have long ago maxxed out on credits it's not worth the trouble of farming DiHydrogen for fuel to run the missions as I end up junking the vast majority of what I receive in rewards.

If you're just starting off or have started a new save they're probably very much worthwhile but I have noticed that the number of encounters per mission per LY, which is what advances your frigates class, have not increased at all so it's likely slower now to get a class C frigate to S class.
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misscrabtree456: 28 hrs, that's awful, and I bet you make all of 60k for the mission. I found the missions to be more than useless, just hassle that cost more than they are worth. Did 7 missions and that's it for me. Never want to repair a frigate again, or read some goofy message about how lame they are and couldn't complete the mission without getting ripped apart.
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humbleman: The mission rewards scale with the length of the missions but so do the fuel requirements.

It's not unusual to get 2-3M is credits and 8-19 of each item that's discovered during the mission. OTOH, it's also not unusual for missions of 2000+ LY to require ~400-500 tons of fuel either. Bear in mind that ALL of my frigates are S class andf that's with 2x support class ships per mission.

Frankly, since I'm a day 1 player, and have long ago maxxed out on credits it's not worth the trouble of farming DiHydrogen for fuel to run the missions as I end up junking the vast majority of what I receive in rewards.

If you're just starting off or have started a new save they're probably very much worthwhile but I have noticed that the number of encounters per mission per LY, which is what advances your frigates class, have not increased at all so it's likely slower now to get a class C frigate to S class.
It's true that the more money and farming revenues you have, then all other activities quickly become a 'joke' in this game. I have still blueprints for farming and putting together items worth 15M, so once I have my base back it will be hard to convince me to go deeply in the Fleet thing, except for some time to know how it works out.
There is an advantage however in buying combat frigates: they do support you when you face more than 1 enemy in space, they will materialize near to your position and support you, but I haven't seen how many ships are launched and I didn't feel the 'power' of their support :)

My 300.000 credits per mission were all done with C-Class freighters + 1 B-Class. Also I may just have been very lucky at avoiding any repairs. At some point you may get a message 'We have run into trouble...We have to return'...Then you spend a lot of time landing on your frigates and doing the repairs which you have to do in 1 go, else the materials needed will change if you save and reload !
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humbleman: The mission rewards scale with the length of the missions but so do the fuel requirements.

It's not unusual to get 2-3M is credits and 8-19 of each item that's discovered during the mission. OTOH, it's also not unusual for missions of 2000+ LY to require ~400-500 tons of fuel either. Bear in mind that ALL of my frigates are S class andf that's with 2x support class ships per mission.

Frankly, since I'm a day 1 player, and have long ago maxxed out on credits it's not worth the trouble of farming DiHydrogen for fuel to run the missions as I end up junking the vast majority of what I receive in rewards.

If you're just starting off or have started a new save they're probably very much worthwhile but I have noticed that the number of encounters per mission per LY, which is what advances your frigates class, have not increased at all so it's likely slower now to get a class C frigate to S class.
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XenonS: It's true that the more money and farming revenues you have, then all other activities quickly become a 'joke' in this game. I have still blueprints for farming and putting together items worth 15M, so once I have my base back it will be hard to convince me to go deeply in the Fleet thing, except for some time to know how it works out.
There is an advantage however in buying combat frigates: they do support you when you face more than 1 enemy in space, they will materialize near to your position and support you, but I haven't seen how many ships are launched and I didn't feel the 'power' of their support :)

My 300.000 credits per mission were all done with C-Class freighters + 1 B-Class. Also I may just have been very lucky at avoiding any repairs. At some point you may get a message 'We have run into trouble...We have to return'...Then you spend a lot of time landing on your frigates and doing the repairs which you have to do in 1 go, else the materials needed will change if you save and reload !
Well this pretty much seals the deal for me, 300,000 a shot is just not worth it. Considering the cost of doing business it's a loser. Your just spinning your wheels, I see very little reason to commit a huge grind just for the sake of doing it. For me, I think I'll just forget they exist.
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misscrabtree456: Well this pretty much seals the deal for me, 300,000 a shot is just not worth it. Considering the cost of doing business it's a loser. Your just spinning your wheels, I see very little reason to commit a huge grind just for the sake of doing it. For me, I think I'll just forget they exist.
The payout per mission is much higher now on the experimental branch. It's not unusual at all to get 1-3M credits per mission and any additional items you receive are generally in the 5pc and up range. There's also the items you can collect off of those frigates when they're not running missions.

For me, because I'm capped out on credits, they're pretty pointless but I still do them now and again. If I started a new save I'd defintely run missions as they're decent passive supplemental income. Just read the bonuses closely on ships when you buy them as some are quite useful and buy a variety of ships.
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misscrabtree456: Well this pretty much seals the deal for me, 300,000 a shot is just not worth it. Considering the cost of doing business it's a loser. Your just spinning your wheels, I see very little reason to commit a huge grind just for the sake of doing it. For me, I think I'll just forget they exist.
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humbleman: The payout per mission is much higher now on the experimental branch. It's not unusual at all to get 1-3M credits per mission and any additional items you receive are generally in the 5pc and up range. There's also the items you can collect off of those frigates when they're not running missions.

For me, because I'm capped out on credits, they're pretty pointless but I still do them now and again. If I started a new save I'd defintely run missions as they're decent passive supplemental income. Just read the bonuses closely on ships when you buy them as some are quite useful and buy a variety of ships.
Moot point, 1.58 is HG's way of saying "Ha, try landing anywhere near where you want on planet, I am laughing" I ditched that garbage after 20 minutes. If it never changes I plan on never going any farther than1.57, so payouts have no meaning to me.
Post edited September 03, 2018 by misscrabtree456