Sorry I got distracted and started doing other stuff than playing NMS.
In the now very unlikely event you havent solved this problem yet, or for anybody else who reads this thread and wants the answer:
My quick method for getting an Emeril Drive is getting the first glyph from any traveller (sooner or later a space station will have one, but you can also find them at outposts or you can stumble on an Unknown Grave by sheer luck as well) and then finding a portal and dial an all first glyph address.
Getting the address of an unknown grave from a Traveller is done by speaking to him once, which can result in all kinds of effects and dialogues, for example the traveller as one of the most possible positive outcomes he might give you a multi-tool "back", and then speaking to him again for a second time and spending 100 nantites to get the location of the travellers grave in this system. Visiting this grave will give you one glyph, and its always the next one, so the first time you get the first glyph.
Finding the portal on a planet can be done two ways, ignoring the third option which would be finding the portal by sheer luck, which is also possible but quite unlikely, and ignoring the last option which is dialing the address of the planet from any other portal in the same galaxy once you would have all 16 glyphs and would have located some other portal already.
Those later two options however are the only options available if the system in question has no dominant race and thus no monoliths.
Anyway, the first option is to get the alien structure seeker items from the Geographer in any populated space station, I think they are called charts (you have to either gamble with 15 nanites, which gives you a random pick of the four types of charts, or buy directly through Navigation Data, which allows you to buy the correct alien structure one that you need directly) and use them until they give you a monolith. They also find various other alien structures which arent Monoliths though, so you might have luck or might need a lot of these. Usually 10 of these charts should suffice.
Or, as a far better option, you might get an exocraft with a fully upgraded exocraft signal booster and use it to look up a monolith. This might fail if there is none close by, so you might need to fly a good distance with your starship, land again and retry.
Once you found a monolith, you have to solve its riddle correctly. You can do so easily by saving (obviously also shut off multiplayer) and reloading if you fail.
Once you have solved the monoliths riddle, you can talk to it again. You need the corresponding item for the system. This is either a Gek Relic, a Vy'keen Dagger, or a Korvax Casing. Note that Gek Relic and Korvax Casings are the item to also raise Gek and Korvax Faction when talking to a Gek or Korvax, respectively, while the item to raise Vy'keen faction is actually not the Dagger, but the Effigy. Gek Nips and Korvax Convergence Cubes are only very rarely needed.
In case you dont have the matching item for the system, you can trade for them at trading outposts and archive towers. The reliable way to locate a trading outpost is to use the function of the economy scanner that you hopefully have installed in your star ship. The other option (which is not easy) is to try to follow the trade routes that are visible in the system, because at their ends would be the trading outposts (I'm not sure if thats always the case, either way its a PITA because if you get close to the planet the trade routes are no longer visible and even before they are hard to see).
Anyway, once you have found the portal, assuming you have the first glyph as well, you can activate the portal and dial an all first glyph address.
You'll need a couple materials for activating the portal. I typically use Copper (or Activated Copper or Cadmium/Emeril/Indium which you wont currently have yet), Hydrogen (or Cobalt etc), Condensed Carbon (or Oxygen or Carbon), and Sodium Nitrate (or Sodium etc). If you lack any of these, you'll have to get that first.
Once the portal is activated you can dial the first glyph repeatedly, i.e. twelve times, until you have a full address.
This will send you randomly to one of eight options, which are all either Cadmium (red star), Emeril (green star) and Indium (blue star) planets. You can then just repeat dialing this all first glyph address over and over, until you have seen all three options at least once. Every time you reach a new type, you get at least one of that element. You dont really need more than just one, see below.
Once you have at least one of each, you can expand Cadmium, Emeril and Indium (and by the way also Copper) by combining them in a medium (or large) refiner with Chromatic Metal.
That means you put an amount N of the element and the same amount of Chromatic Metal and get 2*N of the element.
Now Copper refines to Chromatic Metal by 2:1 (or 1:0.5), Cadmium by 1:1, Emeril by 2:3 (or 1:1.5) and Indium by 1:2.
This means once you have one Emeril or one Indium, you can have unlimited amounts of Chromatic Metal through refining alone. Indium being much more efficient than Emeril, it goes like this:
1. N Indium + N Chromatic Metal -> 2*N Indium (save N Indium) (this process is relatively slow)
2. Refine N Indium -> N Indium, 2*N Chromatic Metal (save N Chromatic Metal) (this process is quite fast)
3. Repeat #1 (save N Indium): 2*N Indium, N Chromatic Metal
4. Repeat #2: N Indium, 3*N Chromatic Metal
5. Repeat #1; you now have 2*N Indium, 2*N Chromatic Metal ! Twice of both the original amounts !
Repeating this over and over, and using up to five refiners you can have per base (3 medium and 2 large), possibly even spreading over multiple bases each with another five refiners, in the end you will swim in heaps of Indium and Chromatic Metal, and with combining them with Chromatic Metal can easily also get a big stack of the other three elements if you have at least one of each of them to kickstart the process.
Once you have a sufficient reserve of Copper, Cadmium, Emeril and Indium, any task that demands any of these materials (they arent needed often, but all of them appear in some recipes) can be done immediately with no problem.
P.s.: Oh I forgot: I always get the Indium drive because with that you can get to any star system. The Indium drive needs 250 Emeril. I just buy the recipe from the Space Anomaly because any other method would take a long time.
Post edited August 02, 2021 by Geromino