Posted April 09, 2018
The good news is that it really seems to be 2 lines of code, like he says. gplotAppraiseOpenStore is a command for opening stores introduced in the first expansion and retroactively implemented in the OC and X2. It uses the nw_i0_plot library.
The bad news is that changing the nw_i0_plot script, one of the scripts shipped with the game, may be a little weird. I have no idea if, after following the procedure below, you need to recompile ("build") modules by-hand to see effects. Which is totally not worth it.
Anyway, a properly modified copy of this file can be put in the \override\ directory. Unless for god-knows-what you're already using a modified version of this script, there shouldn't be any compatibility issues. I went ahead and made the merchant and PC both "take 5," as opposed to the d10's that were there. And in a "favorable" store (I don't know where these are) the PC takes 10.
https://pastebin.com/raw/iiALxJwz
copy that text and save it as
nw_i0_plot.nss
... in the nwn \override\ directory.
The bad news is that changing the nw_i0_plot script, one of the scripts shipped with the game, may be a little weird. I have no idea if, after following the procedure below, you need to recompile ("build") modules by-hand to see effects. Which is totally not worth it.
Anyway, a properly modified copy of this file can be put in the \override\ directory. Unless for god-knows-what you're already using a modified version of this script, there shouldn't be any compatibility issues. I went ahead and made the merchant and PC both "take 5," as opposed to the d10's that were there. And in a "favorable" store (I don't know where these are) the PC takes 10.
https://pastebin.com/raw/iiALxJwz
copy that text and save it as
nw_i0_plot.nss
... in the nwn \override\ directory.
Post edited April 09, 2018 by tristanlist