Bucake: i seem to be the only person on the planet, but in my opinion realmyst was a terrible experience of Myst.
Well, in my perosnal opinion, Myst: Masterpiece Edition is the ultimate edition of Myst on how it was envisioned back in 1993 (or earlier, since that's when it was released), however, technological limitations made it impossible to include the images in 24 bit depth and were compressed in order to ship them in CD (I got the CD edition, I've forgotten if they released it on other formats on launch). Fortunately, they didn't delete those images and videos as was the custom back then, and we managed to get the game as it should have been back then, albeit some years later.
Going a bit further into the future, comes RealMyst, an edition that while being kinda outdated on release, was rather welcome since it allowed free roam on the island of Myst and the other ages, something many wanted to do back in 1993 (at least I did). Unfortunately it was plagued with bugs and compatibility issues, and still is, since they planned for a more modern version, RealMyst: Masterpiece Edition.
This latest revision of the classic brough innumerable improvements thanks to the Unity Engine, and well, also its inherent problems, such as being very demanding due to its poor optimization. Still, thanks to it being on unity, everything was improved: resolution, particles, shaders/materials (textures), compatibility, etc.
For any new person into the saga, starting off with RealMyst: Masterpiece Edition is the safest path to take, people aren't used to point and click + slideshow games anymore (though this one included videos embedded into the pictures!), but they should play Myst: Masterpiece Edition afterwards if they want to get ready for Riven, while also reviving the classic. I'd recommend against playing RealMyst to start off, it's good to see how the game was first introduced to realtime 3D, but the many problems plaguing that edition make it a very bad choice to start.
However, I see a few issues with RealMyst: Masterpiece Edition, while I understand the devs wanted to preserve the feel of the original, they should've updated the building models and many of the textures and terrain, while also aiming for a more photorealistic feel for plants and wildlife. The game has moments where the buildings feel very out of place, and the plants feel too toonish. There are also quite a few issues with scaling on certain objects. Despite these complaints, I believe it's the best version atm, the day/night cycles are amazing, and most of the atmosphere is sublime. I'm looking forward to what Cyan might be preparing for us next, Obduction was great (safe for a certain age and certain chroma scenes...), and I'd deffinitely love to see Myst, Riven, Myst 5 and Uru in UE4 with the quality they achieved with obduction; I'd also love to see Myst III: Exile and Myst IV: Revelations in the UE4, but I'm not seeing Ubilol doing anything to make it happen, but who knows, maybe during this month's E3 they announce UE4 remakes + VR for those games!
...
Ok, I'll go to my corner now.