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plumgas: they have started a kickstarter which has already been funded, I think the linking book is the attraction - https://www.kickstarter.com/projects/1252280491/myst-25th-anniversary-collection
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neuroboy: I was just looking at it when you replied!

It seems that they are just focusing on Windows 10 compatibility, with a longer view to making working versions for Macs, if and when they can. I could imagine that might be an option conisdering they've already more than doubled their goal!

No word on any updating for widescreen support - that's not really viable for the games with pre-rendered graphics anyway, unless they were remaking them from scratch, but for those with real-time 3D graphics it should be a minimum really. No mention of plans for specific games.

Just downloaded and installed URU to scratch that itch, but even though it still looks great after 15 years even in 4:3 ratio, the control scheme is just so clunky, and no matter how much they insist that it was designed to be played in third person, first person viewpoint is much more immersive and controllable.
I don't think they are doing anything to the original games other than gog making them windows 10 playable. I have all the games most of them are from gog but myst 3 and 4 I have the original disks from the master piece edition and they both seem to work under windows 10. I never liked Uru as when I had to jump across a ledge it took forever to get past this point. I haven't installed that one under windows 10. I did back it for the linking book, I hope it's not crap
The beta version of realMyst: ME on Steam just went live with patch 2.1:

+ Support for Ultra-wide monitors and displays
+ Mac crashes
+ Fixed camera/player rotate to not be frame rate dependent.
+ “Invert Look” and “Vertical Sync” now being saved
+ Fixed places where you can lose the cursor.
+ Fixed a few lighting issues.
+ Updated lots of textures and materials. Tweaked lots of UVs.
+ Fixed several object and lighting animations to be more consistent.
+ Fixed some meshes - fixing seams
+ Fixed some missing sounds or sounds not played consistently
+ Changed cursor sizing to be larger on larger monitors (it was getting lost on 4K displays)
I know the Millers and Cyan had a very limited involvement in Myst 3 (if they had any involvement at all), but I thought Myst 3 was actually surprisingly good. I don't think it was as good as the previous 2 were, but definitely better than I thought it was going to be. I'd definitely be interested in replaying that game.
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DSDallago: I don't think it was as good as the previous 2 were, but definitely better than I thought it was going to be.
For me, the series hit the apex in terms of puzzles + narrative meshing together well in Riven and never really recaptured that. Which is fine - the games that followed each had their own highlights and flaws and I'd rather things be tried with the series that were different (even if not deeply so) than just wasting fans' time trying to replicate the likes of Riven/etc. because it was successful.
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DSDallago: I don't think it was as good as the previous 2 were, but definitely better than I thought it was going to be.
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TheMonkofDestiny: For me, the series hit the apex in terms of puzzles + narrative meshing together well in Riven and never really recaptured that. Which is fine - the games that followed each had their own highlights and flaws and I'd rather things be tried with the series that were different (even if not deeply so) than just wasting fans' time trying to replicate the likes of Riven/etc. because it was successful.
Yeah, Riven is the best game of the Myst series. It was pretty difficult...Honestly, does anybody here know anyone who actually beat that game without at least a little bit of help? But the atmosphere, visuals, and narrative were so good, you almost forget about how hopelessly lost you are trying to solve the game. LOL
Went ahead and put enough money in on kickstarter for the physical disks. Get a box too. Also got in the kickstarter for Obduction and got the disks. Prefer having physical disks, 6 games is a lot of downloading. Already have the games on disk, bought when they came out, but won't play on windows 7. Don't know if it make much difference, but windows XP only has DX9c, where windows 7 and beyond has DX 10 and higher. DX 10 was a major improvement over DX 9c. If so, Myst 4 Revelations should be gorgeous.
Post edited April 19, 2018 by Mysteryman
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Mysteryman: Went ahead and put enough money in on kickstarter for the physical disks. Get a box too. Prefer having physical disks, 6 games is a lot of downloading. Already have the games on disk, but won't play on windows 7. Don't know if it make much difference, but windows XP only has DX9c, where windows 7 and beyond has DX 10 and higher. DX 10 was a major improvement over DX 9c. If so, Myst 4 Revelations should be gorgeous.
you should still install 9C has it has files not included in DX10

https://www.dropbox.com/s/vezsfldp67zq4er/directx_Jun2010_redist.exe?dl=0
Post edited April 18, 2018 by plumgas
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Tigersong: You know they ain't gonna port anything to Mac or Linux either.
They are porting to the Mac, though given the mention of CodeWeavers, it involves WINE. So not a "real" port, but it's fine, not like they're using DX12 or anything.

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DSDallago: Honestly, does anybody here know anyone who actually beat that game without at least a little bit of help?
Me! :) I beat all the Myst games with zero hints of any kind, aside from Myst 5, which I never actually finished because it wasn't very good. I was definitely beating my head on the desk a few times with Riven, though. But worth it.
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Tigersong: You know they ain't gonna port anything to Mac or Linux either.
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eric5h5: They are porting to the Mac, though given the mention of CodeWeavers, it involves WINE. So not a "real" port, but it's fine, not like they're using DX12 or anything.

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DSDallago: Honestly, does anybody here know anyone who actually beat that game without at least a little bit of help?
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eric5h5: Me! :) I beat all the Myst games with zero hints of any kind, aside from Myst 5, which I never actually finished because it wasn't very good. I was definitely beating my head on the desk a few times with Riven, though. But worth it.
That will be good, having Wine support built in. They (Cyan) call themselves "indie developers"- that means nobody's forcing them to make Windows software exclusively. More so when you can use the likes of Unity or Unreal for many different platforms.

Do you think (on average) that modern gamers have less patience? That they wouldn't sit still long enough to finish a Myst game?
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Tigersong: That will be good, having Wine support built in. They (Cyan) call themselves "indie developers"- that means nobody's forcing them to make Windows software exclusively. More so when you can use the likes of Unity or Unreal for many different platforms.
They did use Unreal for Obduction, and RealMyst Masterpiece Edition is made with Unity. Both have Mac versions. The problem is that they were just going to patch the other games to run on a modern OS, not completely re-write them. Re-writing would require far more time and money, and it would be necessary for the Mac versions of most of the games, given how old they are (written for PPC Macs). On the other hand, they've made wayyyyyyyy more money than they were asking for with the Kickstarter, so maybe they could afford to do that after all....
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waltc: Yes, most people in America grew up in Judaeo-Christian homes.
First of all, what do you mean by "Judaeo-Christian"? Judaism and Christianity are two completely different religions that have been at war with each other (as well as Islam) for thousands of years (Judaism and Christianity exactly 2018 years, 6 months, and 5 days, Judaism and Islam much, much longer). Secondly, it's always been my observation that most modern Americans grow up without religion being a big part of their lives, with most assuming that gods don't exist because that's what science wants us to believe, that gods don't exist and magic is just a hoax (take it from someone who has been able to focus his mind to heal his own minor wounds and change the wind's speed and direction that magic is most certainly real; I've also received divine help in many matters after offering a prayer, which has happened far too many times to be co-incidence, so I think it's safe to say that some greater power exists, though whether it comes from within ourselves or without I honestly cannot say, only speculate).

Sorry all for going off-topic, but that comment really had me puzzled more than a Daggerfall dungeon.
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eric5h5: They did use Unreal for Obduction, and RealMyst Masterpiece Edition is made with Unity. Both have Mac versions. The problem is that they were just going to patch the other games to run on a modern OS, not completely re-write them. Re-writing would require far more time and money, and it would be necessary for the Mac versions of most of the games, given how old they are (written for PPC Macs). On the other hand, they've made wayyyyyyyy more money than they were asking for with the Kickstarter, so maybe they could afford to do that after all....
Games aren't made from money itself, it's the people involved that do it. They probably have other things they want to do with their lives than linger on past works forever. They only have so much time in their lives.
Post edited June 06, 2018 by thomq