Posted April 25, 2023
Hello to any possible reader.
So I have been playing M&B Warband on Native, Viking Conquest, Phantasy Calradia, the Parabellum mod and the Wild West mods for about 400 GOG registered hours and never had a problem with any of the mods nor the vanilla (native and VC).
That is up until today, where I have not installed anything new or changed anything and was even playing Phantasy Calradia the night before today.
I try to start Phantasy Calradia again, it opens into the menu as usual but then when I load my save there is a pop up error about some resize for a skeleton (which I assume has to do with the models for the undead faction in Phantasy Calradia?).
The loading paused until I was able to click OK on the error message in outside of the game itself and everything seems normal again...until I realise the game HUD is different, in fact, images (such as the budget report screen and your healthbar) were all from Viking Conquest.
I tried exiting and opening Phantasy Calradia again, the same error happens on loading a save and the same HUD swap happens once I am in the game.
Next I tried to run Native and even the intro menu was showing the Viking Conquest menu screen (the options were to your left just like in Native but the picture and the box for the options, including the title, were from Viking Conquest).
Next I uninstall M&B (with the GOG option of deleting any existing files) and install it again just for the same to happen and keep happening after multiple uninstalls and reinstalls, and now that the mod files are deleted because of that toggleable option, the skeleton resize error still appears when starting anything that is not Viking Conquest and the HUD is still present in Native.
I am not very tech-savy but I hadn't changed anything and as mentioned earlier, mods were present for a long time before sudenly having this error.
Any idea on what happened or what to do, potential readers?
Thank you for your time
UPDATE: I managed to take a picture of the error, turns out what I read as "resized" in a blink of an eye was actually "reduced", my appologies. The full error reads as follows: RGL WARNING get_objetct failed for skeleton model: skel_human_reduced
So I have been playing M&B Warband on Native, Viking Conquest, Phantasy Calradia, the Parabellum mod and the Wild West mods for about 400 GOG registered hours and never had a problem with any of the mods nor the vanilla (native and VC).
That is up until today, where I have not installed anything new or changed anything and was even playing Phantasy Calradia the night before today.
I try to start Phantasy Calradia again, it opens into the menu as usual but then when I load my save there is a pop up error about some resize for a skeleton (which I assume has to do with the models for the undead faction in Phantasy Calradia?).
The loading paused until I was able to click OK on the error message in outside of the game itself and everything seems normal again...until I realise the game HUD is different, in fact, images (such as the budget report screen and your healthbar) were all from Viking Conquest.
I tried exiting and opening Phantasy Calradia again, the same error happens on loading a save and the same HUD swap happens once I am in the game.
Next I tried to run Native and even the intro menu was showing the Viking Conquest menu screen (the options were to your left just like in Native but the picture and the box for the options, including the title, were from Viking Conquest).
Next I uninstall M&B (with the GOG option of deleting any existing files) and install it again just for the same to happen and keep happening after multiple uninstalls and reinstalls, and now that the mod files are deleted because of that toggleable option, the skeleton resize error still appears when starting anything that is not Viking Conquest and the HUD is still present in Native.
I am not very tech-savy but I hadn't changed anything and as mentioned earlier, mods were present for a long time before sudenly having this error.
Any idea on what happened or what to do, potential readers?
Thank you for your time
UPDATE: I managed to take a picture of the error, turns out what I read as "resized" in a blink of an eye was actually "reduced", my appologies. The full error reads as follows: RGL WARNING get_objetct failed for skeleton model: skel_human_reduced
Post edited April 25, 2023 by Versluc
This question / problem has been solved by gamingrn