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Hi everyone,

I have bought Moto Racer 2 today and it appears I have a small Issue with ZBuffering. I have managed to turn on D3D in the game and launch it by using the following commands:

-D3D -KeepAvailableVram-800000000 -skipintro

I have read that putting a "-" inbetween the Vram line and the Ram Number gets it to run, but now somethings odd, the game runs really slow (and choppy) and a warning pops up ingame that there is "not enough video memory for the ZBuffer".

Being a technology noob I have no idea how to get this game to run at full speed with D3D on.

Does anyone here know what might help?
Post edited May 30, 2014 by Tobibrocki
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I have the same problem, but did not found a solution.

You might want to read http://en.wikipedia.org/wiki/Z-buffering .

In brief, without z-buffering, the game displays every object, even those that you cannot see.

I will open a support ticket and see.
avatar
Tobibrocki: Hi everyone,

I have bought Moto Racer 2 today and it appears I have a small Issue with ZBuffering. I have managed to turn on D3D in the game and launch it by using the following commands:

-D3D -KeepAvailableVram-800000000 -skipintro

I have read that putting a "-" inbetween the Vram line and the Ram Number gets it to run, but now somethings odd, the game runs really slow (and choppy) and a warning pops up ingame that there is "not enough video memory for the ZBuffer".

Being a technology noob I have no idea how to get this game to run at full speed with D3D on.

Does anyone here know what might help?
bump!
same problem here... gog there is a fix?
removed
Post edited October 11, 2015 by Painted_Doll
removed
Post edited October 11, 2015 by Painted_Doll