Posted June 09, 2018
high rated
Changelog for Patch 1.4 (added 04 June 2018):
GENERAL PATCH NOTES
1. **Key binding improvements** (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
2. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
3. We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
4. Other minor improvements (mostly following requests from you and/or our own ideas)
IMPROVEMENTS
* **Key binding now allows for independent binding of each key** separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
* There is a default key binding available
* Now sleep is activated by holding the action buttonSo - yeah. We've listened to your feedback and **now you can totally redefine your controls the way you like it**. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. **This is a special layout loved by our QA department** and here it is:
Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q !
GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
BUG FIXES
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
* Solved several problems with closing the shop mechanics
* Problems closing the main menu after using pendant
* Several problems related to quests givers
* General memory leak related to something called materials that might be behind several other issues.
* Not dropping welding rods (achievement blocker)
* Issues related to buying upgrades for Will's shop and other shops
High priority fixes
* Possible softlock when killing final boss
* Getting stuck inside the town board
* Soft lock when dying inside slime (nice one!)
* Clone Items exploit
* Soft lock in pre-menu when opening pause menu
* Forest: Player able to place spinning mushroom into obstacles
* Customer entering the shop when everyone else is leaving (it's a free town!)
* Hawker's items not decreasing the probability of thieves.
* Visual glitch after upgrading weapon.
* Vase still remaining as an obstacle after being destroyed
* Desert: Patrol Golem freezes in place upon re-entering room
* Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
* Store opening/closing text switched in German
* Character disappearing after using the merchant emblem
* Font problem: no umlauts
* Chest in shop gets blocked when interacted directly before shop closing
* After entering Desert II weird things were happening (yeah, this is a vague one!)
* Game was starting always with the V-sync option on
* Soft lock upon placing teleport directly above secret rooms abyss
Changelog for Patch 1.5 (added 08 June 2018):
Usability changes:
* Added a binding option for the Map key.
Shop-oriented Fixes:
* Shop assistant is now working as designed again
* Item names are now displayed properly
* Game no longer crashes while paused inside the shop
* Enchanted weapon do not get de-enchanted after returning from Dungeon
* Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
* Word 'Skip' on shop summary is not cut off in German anymore
* Added models for two NPCs in Notebook
Dungeons Fixes:
* No more game freezes on the loading screen after killing the 2nd boss
* Pathway to exit the dungeon is now displayed as it should
* Damage over time can no longer kill Will after the boss was defeated
* Dungeon doors are no longer opening while still being boarded up with planks
* Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
* Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
* Last boss room should not cause damage before the fight starts
* Map is displayed even upon placing emblem and going back to a dungeon
* Vases should no longer have colliders after they are visually destroyed
* Tech Dungeon: Electric Post now have death animation
* Tech Dungeon: No redundant collisions after killing Tesla boss
General:
* Updated Korean translations.
* Updated PT-BR translations.
* Russian: New controls translations
* Adding deadzone on controller sticks.
* Fixed the FPS drop after soaking on Pause Menu
* Fixed crash while talking to NPC (Zenon).
* Fixed crash while switching between books.
* Player can no longer interact with Roll button
* Mouse controls buttons appear properly during tutorial
* Shield icons is now displayed properly on health bar
* Trails behind characters when using special attack no longer appear
* Wishlist are now displaying selected items properlyAs always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
GENERAL PATCH NOTES
1. **Key binding improvements** (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
2. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
3. We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
4. Other minor improvements (mostly following requests from you and/or our own ideas)
IMPROVEMENTS
* **Key binding now allows for independent binding of each key** separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
* There is a default key binding available
* Now sleep is activated by holding the action buttonSo - yeah. We've listened to your feedback and **now you can totally redefine your controls the way you like it**. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. **This is a special layout loved by our QA department** and here it is:
Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q !
GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
BUG FIXES
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
* Solved several problems with closing the shop mechanics
* Problems closing the main menu after using pendant
* Several problems related to quests givers
* General memory leak related to something called materials that might be behind several other issues.
* Not dropping welding rods (achievement blocker)
* Issues related to buying upgrades for Will's shop and other shops
High priority fixes
* Possible softlock when killing final boss
* Getting stuck inside the town board
* Soft lock when dying inside slime (nice one!)
* Clone Items exploit
* Soft lock in pre-menu when opening pause menu
* Forest: Player able to place spinning mushroom into obstacles
* Customer entering the shop when everyone else is leaving (it's a free town!)
* Hawker's items not decreasing the probability of thieves.
* Visual glitch after upgrading weapon.
* Vase still remaining as an obstacle after being destroyed
* Desert: Patrol Golem freezes in place upon re-entering room
* Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
* Store opening/closing text switched in German
* Character disappearing after using the merchant emblem
* Font problem: no umlauts
* Chest in shop gets blocked when interacted directly before shop closing
* After entering Desert II weird things were happening (yeah, this is a vague one!)
* Game was starting always with the V-sync option on
* Soft lock upon placing teleport directly above secret rooms abyss
Changelog for Patch 1.5 (added 08 June 2018):
Usability changes:
* Added a binding option for the Map key.
Shop-oriented Fixes:
* Shop assistant is now working as designed again
* Item names are now displayed properly
* Game no longer crashes while paused inside the shop
* Enchanted weapon do not get de-enchanted after returning from Dungeon
* Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
* Word 'Skip' on shop summary is not cut off in German anymore
* Added models for two NPCs in Notebook
Dungeons Fixes:
* No more game freezes on the loading screen after killing the 2nd boss
* Pathway to exit the dungeon is now displayed as it should
* Damage over time can no longer kill Will after the boss was defeated
* Dungeon doors are no longer opening while still being boarded up with planks
* Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
* Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
* Last boss room should not cause damage before the fight starts
* Map is displayed even upon placing emblem and going back to a dungeon
* Vases should no longer have colliders after they are visually destroyed
* Tech Dungeon: Electric Post now have death animation
* Tech Dungeon: No redundant collisions after killing Tesla boss
General:
* Updated Korean translations.
* Updated PT-BR translations.
* Russian: New controls translations
* Adding deadzone on controller sticks.
* Fixed the FPS drop after soaking on Pause Menu
* Fixed crash while talking to NPC (Zenon).
* Fixed crash while switching between books.
* Player can no longer interact with Roll button
* Mouse controls buttons appear properly during tutorial
* Shield icons is now displayed properly on health bar
* Trails behind characters when using special attack no longer appear
* Wishlist are now displaying selected items properlyAs always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.